You did a good job overall, really liked the art and the fact that growing actually means losing, which was quite original.
Play game
BoopBoopBopp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #113 | 3.375 | 3.375 |
| Fun Factor | #184 | 2.625 | 2.625 |
| Sound Design | #189 | 2.500 | 2.500 |
| Gameplay | #201 | 2.562 | 2.562 |
| Overall | #221 | 2.510 | 2.510 |
| Innovation | #270 | 2.125 | 2.125 |
| Theme Integration | #332 | 1.875 | 1.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
I called the game BoopBoopBoop, but I kept getting the last word wrong, now the game is called BoopBoopBopp. When making the game I took the basic mechanics and experimented. In one of the experiments, the cat started to get too big and I thought that this could become a feature, not a bug! Sorry for the google translation.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
I didn't use AI.




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