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A jam submission

MELTIE WILD WESTView game page

Submitted by GurtDay — 59 seconds before the deadline
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MELTIE WILD WEST's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.8753.875
Use of palette#14.6254.625
Visuals#14.3754.375
Overall#14.2924.292

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List any premade assets
Zane Little Music

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Comments

Submitted (1 edit)

Really cool game. The controls are tricky but after a few gameplays thats not a problem. The only thing that i didnt understand was how to defeat the boss, it isnt clear if the boss is taking damage or tanking it. The music and the poem at the begining are also really cool. Overall its a great game! 

Submitted

The visuals of this game are incredible and the game itself feels so polished! It's probably my favourite one of the entries so far. I hope that it'll get updates!

Submitted(+1)

I loved this game! The controls were a little tricky at first but I think that's a me thing lol

All of the enemies were very fun to deal with and I enjoyed the 'learn on the go' aspect of them! The visuals were also awesome, really captured the right feeling imo

Submitted(+1)

I really loved the visuals and how tutorial was made. Gameplay works well though it was a little uncomfortable because game area is too narrow, but maybe it is the idea

Submitted(+1)

very polished despite unfinished and gorgeous graphics, I had no clue how to beat the guys that were riding those angry rocks though (or were those tumbleweeds?)

Developer

Yes they were tumbleweeds hahah, I really wanted to get the boss healthbar in but I wasnt able to. He is invincible when rolling but you can hit him when hes not rolling basically. Thanks for playing!

Submitted

ah ok that explains it, guess I gotta hit em more often then

Submitted(+1)

I really like this game,though, if you do anymore for it, one thing I would suggest is to make boss sections pause generic enemies and have another way to indicate a  "checkpoint" instead of the tunnel wall, as the game doesn't stop and you can be hit from enemies while inside.  

IMO just having text flash on screen would be fine enough.  You could make it that any enemies in the tunnel with you are destroyed, but  that could ruin bosses or whatever

Otherwise though, I really like this game and hope it gets more work after the jam!