Overall presentation is great! It feels and plays well, but it took a while to get the timings right. The gameplay focus on interrupting enemy attacks is great but I wish there would be more feedback on getting hit. It was still too hard for me to get past room 8 though :D
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Babylon's Fist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #2 | 4.000 | 4.000 |
| Overall | #5 | 3.378 | 3.378 |
| Creativity | #8 | 3.333 | 3.333 |
| Use of console | #13 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This feels like a vertical version of Karateka :) The combos and background music are really nice. I think the game would be easier if "up" was jump instead of "B", but maybe I just need to time my button presses better.
I’m also on Linux and had issues where the Playdate Simulator would not run the .pdx folder. I saw the same error as Franchovy described.
I was able to use the Simulator to upload the folder to my Playdate, though!
This one is pretty slick! Love the animations on the little beefy guy. His movement feels nicely constrained.
It took me a while to understand that the flying drills were hurting me. A wind-up animation for them would help, or maybe a hurt state for the player character.
Died on level 4 thinking “surely there will be a health upgrade around here, or a third type of enemy”, but those are just some ideas for future work.
Congrats! This is cool!
Such buffness, yeeesss :D The tiny sprites work really nicely with all that detail! I wish there was an animation for the jump over the enemy attack, but I love seeing the BOOM! Nevermind the animation was hidden behind the fx and the BOOM!
I was also confused at first that the Exit wasnt opening, but I had left an enemy behind after jumping over it and it didnt exactly come looking for me. Also one time I opened a door and there were 3 flying enemies and two boars right behind it to finish me off^^
No pdz file errors for me! Made it to floor 5 where I got finished by some boars. It's missing a bit of damage feedback, or some feed-forward on enemy attacks - I was running around without really realizing I'd lost half my health already, and couldn't really say when or how I'd lost that health.
Could also obviously use more enemy variety, flashier player animations etc, but what's there is nice, and player controls feel good which is probably the most important thing to get right
Uh oh, maybe the same issue I had when I uploaded:
Update error: Couldn't find pdz file main.pdz
10:48:46: Update failed, simulator paused.
I see a pdex.bin and .dll file inside the zip archive, but no pdz. Running on simulator on Linux.
Really looking forward to this one, so please fix ASAP! :D



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