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Flee in the Depth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation (audiovisuals, clarity, style) | #23 | 3.082 | 3.167 |
| Overall (main category) | #27 | 2.596 | 2.667 |
| Game Design (gameplay, feel, raw mechanics) | #30 | 2.325 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've found a sword, traded it for poison chees, and trapped rat with it. Chaotic neutral is my mantra, and no one knows my next moove (even me) =))
Liked the atmosphere. Gameplay feels very promising!
Nice little prototype (though the map is pretty big! :D) You have to manage your position properly and go fast to beat the rat, nice idea for a gameplay, but of course needs polishing, nevertheless you made a playable game without bugs in a couple of days and this is a success! ;)
such a big map, I wish you put more things to do into it, im also curious, how did you make your map? (tiled/defold/etc)
I had a lot of things in mind to do in the map, but didn't manage to implement them in the timeframe of the jam.
I made to tile maps. one for the floor and ground obstacles, and one for the walls. Both are made in Defold.
Thanks!
I encourage you to finish your game after the jam :)
I will, thank you for the encouragement!
Gotta go fast!
The bat hated me for sure! anyway fun game!
It hated me too when testing the game :D
Was able to kill the rat, tried cheese and even giving rat to the bat but did not work..
Nice game overall (Shop texts are a bit difficult to read)
Thank you! For the bat I had the whistle in mind, the main character should blow it and the bat should fall temporarily.
Unfortunately, I did not have the time to complete the game.