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A jam submission

Trial of PulseView game page

VR procedural generated endless runner with StarFox like controls
Submitted by heartingNinja — 16 hours, 36 minutes before the deadline
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Play game

Trial of Pulse's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#14.4294.429
Game Page Professionalism#43.8573.857
Overall#43.6673.667
Audio#43.4293.429
Visuals#53.7143.714
Fun Factor#53.4293.429
Technical Difficulty#73.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is your team size?
1

List all assets that were used in your game but not made during the jam period
Assets Used:

Visuals

Heart

https://sketchfab.com/3d-models/realistic-human-heart-3f8072336ce94d18b3d0d055a1...

Spaceship (Paid)

https://assetstore.unity.com/packages/3d/environments/sci-fi/polygon-sci-fi-spac...

Tubes

https://assetstore.unity.com/packages/3d/environments/urban/tube-constructor-kit...

Virus

https://assetstore.unity.com/packages/3d/characters/viruses-free-edition-3d-2734...

SpeedBoost (Paid)

https://assetstore.unity.com/packages/vfx/particles/polygon-particle-fx-low-poly...

Sounds

swish

https://pixabay.com/sound-effects/fast-whoosh-118248/

hit

https://freesound.org/people/acclivity/sounds/13694/

music

https://assetstore.unity.com/packages/audio/music/electronic/free-power-music-fo...

The procedural systems is something I have been working on and off for a month when not working on my main game. It was for a train to run forever but changed it to tubes.

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Comments

Submitted

Kept me on my toes as the difficulty ramped up! But I was struggling with the controls since I'm a joystick up nose down kind of guy haha... only made it to 8 checkpoints :/

Developer

Ya it get too hard too fast. Thanks for playing. Thought about adding in a setting for inverse controls but was thinking then I will need to add more settings.

Submitted

I got to checkpoint 16. I liked the graphics and sounds. It's nice that there is tactile feedback during collisions. I think it would be great to add more room for maneuvering and some collectible bonuses. Good job!

Developer

Ya I agree there is not enough room. But I didn't have time to increase the scale of everything at the end.

Submitted(+1)

Great minds think alike ðŸ˜Ž