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Slime Ascension's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #5 | 3.336 | 3.667 |
| Use of console | #5 | 3.336 | 3.667 |
| Overall | #8 | 3.260 | 3.583 |
| Creativity | #11 | 3.108 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-made assets (Optional)
Background music from here: https://en.wikipedia.org/wiki/File:Grieg_-_Peer_Gynt_Suite_No._1,_Op._46_-_IV._In_the_Hall_of_the_Mountain_King_(Musopen_Symphony).flac
Discord username (Optional)
uguu.org
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Comments
Great unconventional controls! Figuring out how to control the jump height and direction is super fun. And that obstacles knock you away works great. The escalation with the music feels great. And the background art is beautiful, especially on the Playdate. I just wish the game over screen wasn't using the A button to click it away since it ends very abruptly ...
I loved the concept of setting the gameplay activity to the build up of In The Hall of the Mountain King. It's a little disheartening being bombarded with projectiles during that final section of the song, would've been nice if there was some order to the projectiles so I could pre-empt them or maybe even play to the rhythm? The visuals of the slime and the platforms also looked clean on device.
Thanks for the comments! The fact that the rocks hit so hard was actually a bug. I have a fix but it also comes with many other changes, so I will upload the version after the voting period is done.
Love the use of music. In my run it was perfectly timed with the first unfairly brutal barrage of rocks. 😂
Great squash and stretch and use of the eyes as direction indicator. The slime definitely ticks all the boxes for being a cute li’l guy.
Getting past ~2400 was a struggle, but the right kind of struggle, haha. I was super proud to reach the clouds (when the game abruptly ended and reset 😅).
I had a lot of fun with this one! Congrats! With the extra platform art it seems like you might have plans to take this further and I hope you do!
The rocks were more brutal than I had planned. This (and a few other things) will be fixed next week.
The music use was really great, even if there would be no rocks falling I would still be on edge and more prone to miss the jumps because of it. Makes falling even more dramatic. I also appreciated the eyes pointing the direction you are jumping. And a wee cute blob is appreciated.
I like that the intensity of the gameplay increases along with the intensity of the music, though I'm not quite sure how jumping slimes relate to halls of mountain kings lol. I think it'd be nicer on the eyes if the background pattern was static rather than moving along with the trees(?) you're jumping on, but that's a small nitpick. Good fun for a run or two, good reason to hate rocks afterward lol
"This game only runs on the device" :'(((