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Where's AMI DO?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls / UI | #45 | 3.615 | 4.667 |
| Overall Fun | #62 | 3.615 | 4.667 |
| Art / Graphics | #71 | 3.615 | 4.667 |
| Sound/Music | #113 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Puzzle
Mystery | Advenure
Rating
Family Friendly
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Comments
Hello C0rn Soup and Diia Del!
This was a really cute take on the object find genre that I was able to appreciate! Here's my feedback
Gameplay:
Audio
Visual
Other Feedback:
That said, I did have fun with what I was able to play and hope you continue to keep creating and developing the game further.
Thank you for your time and for all devs who create games for everyone to play!
Regards,
- Glim
Hello! Tonic here. This was a really cute and fun game! Thanks so much for sharing.
I really like the art style here. It's clean, expressive, and warm. In-game, the images all seemed quite "crispy," though? I'm not sure if maybe it's creating some compression artifacts when you upload the HQ artwork into the engine, but I think experimenting with different compression methods might make them smoother? At the same time, the crispy quality does also make it more difficult to find the hidden items, so I understand it might be intentional! (For me, it caused some eye strain, though I'm pretty much always squinting anyway!)
I also liked the level select screen where you click on the different characters to be taken to a scene that is relevant to their "roles." Very cute folks! The blippy sounds when you find the hidden items are also nice. I liked the sound design in general, normally I'm sensitive to music or lack of, but I actually didn't notice the levels didn't have accompanying songs this time, ahaha... Too engrossed in finding cute little dinos. But the specific melodic tones in the main menu track did kind of jumpscare me. I don't know if maybe I'm just sensitive to those particular pitches, but they were fairly grating/clipping. (I also couldn't find an "exit game" button anywhere...?)
Overall, I really liked it and had fun! Short but sweet 💚
Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
The artwork on this is so cute. It's also not too challenging. Honestly, the hardest part was trying to find that one thing in the third stage that I didn't want to find because I hate those things and they're gross and I want nothing to do with them so how dare you make me look for one!
All semi-jokes aside, there's not a lot I can give in terms of feedback. The only thing I can think of is that stages should have some sort of music to fill the air while playing. Otherwise, the levels are silent and it can make it feel awkward to play.
thanks!
Hythrain's play of your game:
Hello thanks for coming to FeedBackQuest. I am a co-host running this event. I noticed you haven't got a public accessible demo, it's currently behind pay-wall, please add it to your page.
Oops, sorry , I edited it.