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A jam submission

Allen OutbreakView game page

Submitted by AutoTheBot
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Allen Outbreak's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#53.0863.333
Execution#132.3152.500
Overall#132.4302.625
Metroidvania#152.3152.500
Enjoyment#152.0062.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
AN0N01, AutotheBot, Ukishiro, Tufani

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Comments

Submitted

Fullscreen is fine but it cut off some region ( zoom to center while on menu, character while in game ) without that.

The character is so cute and I like this sort of art, but after that, almost nothing is playable, maybe there have some bug ?

first, no any checkpoint, I think this include in your design, but at least I can't  found any on the map.
it's actual difficult to do any play test without that, because I need to restart on start position every time.
second, camera is... buggy ?
camera can not follow player if I fall down from a high platform, until I landing on the ground.
even I haven't fall, camera sometime shifted up / down while I swimming in water ( I move up and down quickly ), it make me difficult to dodge squid bullet.
and... is there any problem of character jumping height or horizontal distance ?
my character can't jump over the first squid with any "Normal" method.
but I can stick to the wall and continuously hitting jump key than it can magically climb up.
I have success to do that twice, but I don't want to test any more...

I think this is... a bug report.
I love the art and concept, hopefully to see a playable version later.

Submitted

That character is so delightful! I really like the concept but there where a number of challenges so I wasn’t able to get very far. Player hitbox feels really big and/or bad timing, I’d swing attack and the crab would fall apart but I’d still lose health. I don’t know how I managed to jump over the first squid gun but I wasn’t able to get it every time, and once got stuck in the at pit, unable to move at all. It got to the room where you start at the top and move down the water on the left, trying to time past the squid guns but the laggy camera meant I got hit, fell uncontrollably getting hit a second time and landed with one health left, which I soon lost.

This really oozes charm and I think the mechanic could lead to a lot of cool things (I’m curious if you had some other ideas), definitely want to see more after some of the jankiness is dealt with. Also desperately wanted controller support!

Submitted

That creature is peak cuteness. Not a bad game, you should add a picture to the entry. The camera doesn't quite follow the creature, but otherwise it's pretty good.

Submitted(+1)

it looks great, and the game is fun, but some of the movements are really difficult to get the hang of like pressing up at the right time to travel up the water, and the camera often seems to lag too far behind the player, which just made that even harder and I found myself frequewillntly off screen or at the very edge, not really seeing what I needed to... but that is the negative on to the positive it has such a great vibe and with a little more polish could be fantastic... 

I really didn't get how to damage the boss, maybe I am just missing something

Nice job...

Also maybe consider putting up a image or something games with no image are often a red flag and this was way better than I was expecting!

Developer(+1)

THANK YOU! We ran out of time and I wholeheartedly agree we needed to give the player a bit more feedback on things. Will take these into our work for super edition in a couple months

Submitted

good luck, looking forward to playing the SMvM version 👍