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Shark in the cup's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.375 | 3.375 |
| Judge's Choice | #2 | n/a | n/a |
| Aesthetics | #2 | 3.875 | 3.875 |
| Overall | #2 | 3.542 | 3.542 |
| Uniqueness | #4 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
5 people including me:
@okimmmy - Art,
@ccor3xx - Game Design, UI, Management,
@punkgagarin - Game Design, Programming,
@Kudgine_Solis - Narrative, Animation,
@Madgine_Solis - Programming, Memology
Theme
The main antagonist is a cardsharp — we entrust him with our life and try to win it back. In other words, the main villain, who is also the narrator, is a swindler and a deceiver.
Expanded Game Vision
We will add this in a description later on,
For now I can say the following:
- we want to improve USP.
We had a bunch of ideas on how to interact with the main mechanic (shell game)
e.g. hands that will block your sight, shuffle speed, cup boards and so on.
- we want to analyze jam feedback to understand the reaction of the audience
- fix bugs
- add more content
- add a proper story with a tutorial
- add a different playstyle character
- more deckbuilding options
e.g. buffs, debuffs, shield, DoT damage and so on.
- achievements or some content that will open with special requirements
- unique boss (and elite) behavior
- UI\UX improve for sure
etc.
- FIX THOSE F* ANIMATIONS
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Comments
The gameplay was really fun, but maybe somewhat unintuitive at first. But once you get the gist of it, it is pretty addictive. It's also pretty impressive that there is such a progression, and interesting that there are different routes you could go on the map. I'd say I agree with all the suggested improvements/additions within the expanded game vision section of your submission, though some of them I may not have thought of (which is a pleasant surprise).
As an audio nerd, I liked the music a lot, however it was a little distracting at times for there to be silence between the loop points. I would've liked to hear a clean, continuous music loop. That being said, the music content itself was great and fitting for the game. As for the sound effects, I thought they were fine and that you could tell what they were (in other words, they didn't sound out of place or ill-fitting to the imagery), however they aren't the most exciting in my personal opinion. I wouldn't necessarily suggest redoing them entirely, however there could maybe be some changes done to the mixing of individual sfx to make them more exciting.
Overall really cool, and I enjoyed playing.