Brutally difficult! Made it to level 4 once on a good run, felt very dependent on the RNG. Ran out of arrows against the spiders and just got mauled by a pack I had to approach. Being forced to walk into tiles you can't see or running out of arrows and getting slapped by a snake feels so, so bad haha. Nice game progression. See below for some impossible RNG! 
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Jungle Rot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Robustness - The game is bug free and stable | #16 | 3.578 | 4.000 |
| Fun - You want to play this game more than once | #16 | 2.683 | 3.000 |
| Innovation - The game manages to bring some new elements to the equation | #19 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Yes
Did you add Screenshots to your game page?
Yes
What aspects make traditional roguelike design enjoyable?
Permadeath as standard with the game designed for players retrying, with features such as procedural generation. A lot of games in other genres add on hardcore or ironman permadeath modes, but the game is not really designed for it.






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