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A jam submission

Devil Infiltrates Corrupt KingdomView game page

The devil girl has been denied her purchase, get back at the evil corporate overlord!
Submitted by Sweater Weather — 58 minutes, 59 seconds before the deadline
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Devil Infiltrates Corrupt Kingdom's itch.io page

Results

CriteriaRankScore*Raw Score
Horniness!#63.3333.333
Harmony!#102.6672.667
Overall#122.1852.185
Theme!#121.4441.444
Fun!#141.7781.778
Uniqueness!#152.2222.222
Game Feel!#151.6671.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The original idea was related to losing the ability to pay for lewd stuff. Sadly most of the story aspect as scrapped for time.

Did you get any significant work done before the jam? If so, please tell us.
Everything done within the jam time frame! Thank you very much for the extension though haha.

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Comments

Submitted(+1)

I really, really liked the design of the devil, her little climax animation is super charming and the machine's O face made me chuckle. It's totally the kind of character design that makes you want to draw fan art, which I think is a huge plus for the protag of any kind of erotic game ദ്ദി(ᵔᗜᵔ)

Even though it made my laptop fan go crazy I didn't experience any crash or any bugs, though as some have said before I did find the platforming a little slippery. I only struggled on a few double jumps so it wasn't too frustrating either, but honestly I think I would have been happy even just having the hacking mini game without any platforming on the side, it would have been interesting to see it be deepened a little besides different speeds. Some sound would have been good too, but on the other hand I was actually pleasantly surprised to get a little reward for getting to the end so that's a plus !

With your style and the personality in the animations displayed here I think there's great potential ٩( ˃▿˂ )۶

Submitted

Whom amongst us has not faceplanted after climaxing. Love the character model and animations, really excellent work there! I also appreciated that the hacking stations had different timing which helped mix things up. I would've liked to see the hit zone in different positions too, maybe, or even changing position during an attempt, or maybe one where the cursor changes directions. The acceleration and friction on the player is pretty low which makes things feel a bit slippery to me personally, but there's no super precise platforming so it didn't get frustrating, and I honestly really liked running and sliding into a crawl which felt pretty slick. Nice work!

Submitted

The animations were cute, but I struggled with getting over the walls. Wish I could have seen more!

Submitted

the main character's design is cute, and i like her animations :) the platforming and minigames were a little bit repetitive. i think it's a good foundation though!

Submitted(+1)

I really hate to be so negative, but most of what I liked about the game was more in reading what you intended. Maybe it's just my machine, but it runs at like 12 fps or something, and it suffers, badly, from The Curse. The Curse being really really slippery porn platformer controls. I see where you were going and I wish you luck in your next gamedev project, because I have faith you'll get it.

Oh, one thing I did really like was you going the extra mile to make each computer have different particulars for the mini game! That honestly livened up what could have been a very repetitive experience.

Developer(+1)

Eyy no worries there! Even if the critique is 'negative' it's still a learning process. I have gotten a few notes/complaints about the effects and post processing eating up a lot of processing power (I have a decent gaming rig so I didn't really notice while playing) so that's definitely a point I need to work on. There are quite a few filters and and effects going on for lighting that are probably to blame. Sorry about that ^^;;;


I'll see if I can make the controls a little better. They are done with unity physics/forces so I can see where the floaty-ness comes in. I could benefit from either a skidding/sliding animation, or tighter controls overall more in line with a Mario game.


Thanks for playing! If you're ever in need of a heater in the winter feel free to boot my game up again haha.

Host(+1)

The game is really simple, but the hacking minigame isn't bad at all, I'm not sure if being able to spam space several times in one pass was intended, but it makes for good speedrun tech lmao

The game didn't have any sound effects, but that's okay because the fans on my PC spun up to max speed while playing, making me feel like I was really in a facility!~

Oh and this wasn't a big deal, but this game was really insistent on running on my secondary monitor.

Other than that, I liked the animations!~

Developer(+1)

Thanks for playing! Glad I could nail that factory immersion though sorry if I almost blew up your computer haha. I have a relatively strong rig so the post-processing stuff sort of just flew over my head. Definitely something I need to work on next time or in an update.


I'm not sure what the secondary monitor thing could be. I'll do some digging on that, or at least make the build windowed so you can move it over.


Thanks again for the review, for playing, and for the jam itself! ^_^

Submitted(+1)

The animation when you successfully “hack” is really cute, especially the leg wiggles and jerks. The design for the girl herself is also super charming - it would of been cool to see what that scrapped story actually was, or what that boss battle you planned looked like. The slower terminal showing you that you can tap multiple times during the minigame was a really nice teaching moment!

Gameplay wise it felt like you could have packed the same experience down into a smaller package - it was a bit difficult to know where to go at times, and one of the double jumps early on is impossible if you don’t get the timing exactly right. I also had issues with it opening exclusively on my second monitor unless I physically unplugged it. Going 3D always ups the complexity, so knowing you did all the models and things yourself is super commendable!

Developer

Thanks so much for playing! Maybe I'll work on adding the story stuff that was left out after the rating period is over.


And good observation on the game duration, i was thinking as i was testing that showing what doors or passages were being unlocked would have been a benefit. It's good you liked the 'hack' animation for how many times you have to see it haha xD


Also I really liked your game! I'll make a proper review on your page when i get home but it was super clever and unique!

Submitted

Lol yeah, I definitely had the thought of “I’ve seen this animation a bunch already, it’s a good thing its cute as hell” while playing, lmfao. There’s definitely room to expand if you feel drawn to it!

Also aw shucks, thanks! Super glad you enjoyed it. :D

Submitted(+1)

Need to tune down the post processing.
Its a simple platformer experience.
Fair play for going 3D

Developer(+1)

Thanks! And yeah I had a buddy help with shaders and such but didn't really take into consideration how much it was taking up resources in the build. I think Unity might have limiters in engine or something, and I only did a quick test at 2AM before deadline :*D

 I might make a less computer-melting version after the rating period with a few other lewd updates.

Thanks again for playing!