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The Archivist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Robustness - The game is bug free and stable | #8 | 4.000 | 4.000 |
| Fun - You want to play this game more than once | #13 | 2.800 | 2.800 |
| Innovation - The game manages to bring some new elements to the equation | #22 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Yes
Did you add Screenshots to your game page?
Yes
What aspects make traditional roguelike design enjoyable?
Roguelikes are one of the best genre for solo developer projects because:
- The graphic requirements are light
- Proc gen content gives you a lot of leverage in effort
- You get get a lot of depth with ascii art or (my preferred) simple tiles
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Comments
Nice! after many failed runs I settled on a strategy of finding the level edge asap and then making a careful circuit round looking for the rune, resting to heal to save potions. On the final run I ran into a creature much tougher than the others that induced burning. barely survived, glad I took an extra set of potions, drank the lot to survive, then found the last rune.
Really nice, smooth, polished game. I can see this one becoming part of my standard rotation of coffeebreak roguelikes.
Fun, hard game!