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Devlogs Sticky

A topic by Xanderwood created Sep 20, 2025 Views: 508 Replies: 13
Viewing posts 1 to 7
Host

If you make a devlog during the competition you can drop it here. 

They meant “in-game customizable system” (sliders, colors, parts) and not a character  itself lmao

Host

who meant that? 

(1 edit)

i joined a jam gdko round 1 said Create a Player Character than the user can customise. , which i created a 3d player character u can customize...kicked from the jam lmao they meant a in game customizable system maybe change the false misleading title

Host

Did you create this prior to the jam stating? The info on the page says 1st Jan and you joined a matter of hours prior to submitting. It looked like you were trying to promote your product. Did you read the jam page or watch the video? Its very clear on the task. If im wrong please resubmit, i am just trying to keep the jam clear of spam as it is a 4 round knock out competition and I would hate to see insincere submissions knock out people who wanted to take part.

had multiple 3d characters  i was making.. https://shaneomac101.itch.io/3d-packaged-models, put that in the round 1 series of their jam, i made a character after the jam started also which is legit

the only thing i can think to have my submission completely removed, is they meant a in game customizable character lol

Host(+1)

Hello Shane, on futher inspection it appears you did create this prior to the jam as you have a screen shot of your project the day before the jam started. Please do feel free to take part but you must make something during the jam timeframe.

(+1)

my first devlog for this round

Submitted

It's looking really cool so far. Good luck :)

Submitted

Looking for Feedback my Dudes

https://big-vacuum-studio.itch.io/the-graft-graft-collect-thrive

Submitted (1 edit)

I made quite some changes since last time. But here's the original trailer for the game :)



The main idea was to create something so tiny in scope that I could also push that to the steam.

Since the task is about customization and because xanderwood is making a top down space shooter as his steam game, I didn't think twice and decided to make a space shooter as well :D

So basically the game is about customizing the spaceship, you can send expeditions to find more customizations, collect experience from the missions and invest it for permanent upgrades of the spaceship. Customizations and upgrades are supposed to work together and multiply each other's strengths :) There is also autosave btw :D


Originally I had made a huge game design mistake by making spaceship that is implying mobility static like a tower... It's fixed now and the game feels more dynamic :)

I probably wouldn't have noticed that if not for early release of the game before the deadline and some kind sirs pointed that out in the game comments.


If I could give any advice for anyone starting the gamedev journey - ask for the "negative feedback" and don't try to prove that whoever gives it is wrong. Gather all the data, analyse it and as  soon as you will fix all the "painful" points you will have much better game.

"Like and subscribe"

"I'll be back"

Submitted

A bit of a trailer of mine 
Submitted

Deployed trailer 

https://youtu.be/7T-Wl81FK5c?si=V7oFgXCV2oR1Y02H