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tat: tabletop audio tool

A desktop app for easily controlling music and sfx during your tabletop RPG sessions · By ⚫️ PARADISO

[WIN|0.5.4] Area sounds are not audible by default

A topic by ReEvolve created Sep 20, 2025 Views: 59 Replies: 2
Viewing posts 1 to 2
(1 edit)

Steps to reproduce:

  1. Add a sound (default: local sound, manual trigger, not playing, looping, not muted). 
  2. Change sound type to area sound 
  3. Play area sound
  4. Move listener inside area sound

Expected behavior: I should hear the sound just like local or global sounds.

Actual behavior:  I don't hear the sound at all. It only becomes audible after adjusting the sound's volume of the sound in any way. Mute/Unmute and any of the other controls don't fix the problem.

Notes:

  • For reproduction the order of the steps 2 and 3 doesn't matter. 
  • Keep in mind that the problem also occurs when I open a project with existing area sounds.
    • If the listener is inside the area sound and I play the sound then it's audible. If I move the listener outside and inside again afterwards then it's not audible again unless I change the sound's volume.
Developer

Great catch, thanks so much!! This should now be fixed in v0.5.5 (available now).

(1 edit)

I can confirm that it's resolved with v0.5.5.