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A jam submission

Croak'dView game page

You may be a dead frog, but your adventure is not over!
Submitted by MrDanH, HBriggs — 10 minutes, 19 seconds before the deadline
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Croak'd's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.2504.250
Use of console#14.3754.375
Overall#14.2504.250
Creativity#24.1254.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-made assets (Optional)
No pre-made assets, but we used the PDFXR tool by Alex May (https://psychicteeth.itch.io/pdfxr) for generating some of our synth sound effects

Discord username (Optional)
@MrDanH

Explanation (Optional)
It's a game about a frog ascending to heaven

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Comments

Submitted(+1)

This is the prettiest game I've played this jam! The controls work fantastic and it's hard as nails! There were some small bugs with the tongue and a bit of inconsitency with the trajectory but overall really polished. I hope you get to work a bit more on this after the jam. Super well done!

Submitted(+1)

Love the art! It’s a very coherent look and still legible with a lot going on. Control with the crank is very responsive and feels very cool when you get a streak going. Nice touch with slowing down time, which makes it more accessible to me, a person who is pretty bad at twitch gaming.

I only made it up to the rockets. Guess I’ll have to find time to git gud if I want to see more. :}

Congrats!

Submitted(+1)

This is fun and you got me with a cute frog for sure! I really enjoyed the set up and the after-life frogger ref, that defo made me excited to ascend even more. The sfx in the beggining made me wish for a silly intro scene to go with it that'd show the frog trying to cross the road and getting hit. 

(+1)

I love the usage of the crank for aiming the next grab. It's a perfect example of why the crank is so nice to have on the Playdate. The mid-air aiming slowdown is a wonderful touch and really enables the multi-mid-air sequences.

Submitted(+1)

It's still challenging on device! lol I feel like much of the difficulty comes from ensuring you're well-postitioned on the platform you're jumping from, as re-positioning appears all but impossible with the time you have. Might also be nice to quickly extend the tongue to its max length and having it snap to objects - it seems like occasionally it won't attach to platforms it's touching. 

Decent take on the doodle jump category of games, and it looks nice!

Submitted(+1)

What a nice looking, polished game! Simple to grasp, although I'm gonna have to try harder once I'm on my actual device, with the simulator it's pretty challenging :)

Great game, great art and design, well balanced mechanics, congratulations to you guys!