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Pharaoh´s Traps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #5 | 3.278 | 3.462 |
| Use of chosen theme | #7 | 4.079 | 4.308 |
| Overall | #16 | 3.187 | 3.365 |
| Your personal opinion | #29 | 2.695 | 2.846 |
| Aesthetics (Art or music) | #37 | 2.695 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Watch out for traps!
Any pre-made / external assets used
music is from youtube and freesound: Ancient Egyptian music Pharaoh Ramses II by Derek Fiechter's music, Relaxing arabian music - Silent Sentinel and Arabian fantasy music - Enchanted palace by Adrian von Ziegler.
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Comments
The game has the coolest mood, I adore when the moon swipe-transitions to nighttime and the pharaoh climbs out of his coffin to looney-toons style boobytrap some peasants with dynamite. Original idea, great use of theme, loved it. Hope you had fun jamming ✨
thanks for the feedback, i happy you liked it :)
Really innovative game. Was very fun to try to figure out the best spots to place traps. I can see this game having a lot of potential if you were to expand on it! Only small nitpick is that I found it weird that you could only poison certain water buckets, I would make the ones you can poison stand out or something because right now they all look the same
yeah, that is on us, because of the bad time management, we only setted up those posiones buckets that intersects with npcs routes, but thanks for the feedback (sorry for a late reply)
Hi! I thought this game was really unique and a fun take on the watch out for traps prompt. One critique I have is that there are too many moving parts immediately. It would be good to start with smaller game boards with one npc, and then work up to two, four, etc. as the player gains an understanding of the game
that was the original plan but we knew that we could have built only one level and that why we added more npcs to not it be too short, i appreciate the feedback (sorry for a late reply)
The strategy gameplay was a really great way of using the theme, and very fun. Some more visual indicators of where traps have been placed could really it all together.
i totally agree with you, thanks for the feedback (sorry for a late reply)
good use of theme
thanks danegusta (sorry for a late reply)
nothing beats resurrections to torture peasants.
you never know what they did to him before