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Cells's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #56 | 3.164 | 3.875 |
| Originality | #97 | 2.960 | 3.625 |
| Graphics | #111 | 2.654 | 3.250 |
| Fun | #119 | 2.347 | 2.875 |
| Overall | #129 | 2.377 | 2.911 |
| Accessibility | #130 | 2.143 | 2.625 |
| Theme | #131 | 2.449 | 3.000 |
| Audio | #157 | 0.919 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
Short concept about feeding a cell.
How does your game tie into the theme?
The main goal is to make a small cell bigger.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
This is a strong concept. I might suggest adding an inert scrolling background, to give the feeling of motion, though; and maybe some kind of compass guidance back to the big purple blob!
Interesting concept! I was also a little lost in the game, specially when moving throughout the map (since there are not that many green things, you'll often get lost and don't know in which direction you're going).
Besides that, the art is cool and it's super solid. Congrats!
solid game and great concept
I agree with VisioTempus! I enjoyed messing around with the game and it was aesthetically pleasing. I was a bit confused at first what to do.
The game reminds me a little bit snake.io, nice concept ! Maybe the mouvement when we are stuck to a green cell could be better with more fluidity ?
It could be nice, also, to show we are the little cell at the begining. I though the player was the big violet one and I didn't understand the controls during few seconds