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Novetus

A multi-version ROBLOX client launcher built to allow the user to run LAN and Internet servers. · By Bitl Development Studio

Fake chat thing

A topic by DinDizz created Feb 21, 2025 Views: 710 Replies: 2
Viewing posts 1 to 3
(1 edit)

So I wanna make a non-player object create a message in the chat of a 2008 client [it's for something very special :)]

How can I accomplish this goal? I don't really understand how the <2014 chat works either

Now, I don't know all that much about how the earlier Roblox chat works, but I do know is that all text has to be routed from the client first, then through diogenes.fnt to see if anything needs to be censored, then sent to the server where its then seen by the other clients. My best guess on how to do this would be either a server side script for a traditional chat message, which would break compatibility with Play Solo. Alternatively, you could just use a GUI Message (I don't remember the name of the original object in the 2008 client) that could maybe be relayed to the other players if you want if you wanted to keep compatibility with Play Solo, but this would break compatibility with later versions, and would require some extra work to keep compatibility with later clients. So based on this, it's basically your call on whether or not keeping compatibility with later clients or Play Solo is more important, but unless you really want it to be a standard chat message, I think it'd be easier to make to make a GUI Message (Once again, I don't know what it's called in the 2008 client) and just send it to the other players in a server if you need it.

i dont think this type of thing is possible but you can just make a script that renames the name of the character/object with a humanoid like how people made characters in old roblox talk