I really like that it felt like a dramatic final chapter. I think mixing 2D sprites with a 2D environment was cool. And I also really liked Juthabel. But I think some more audio feedback from casting the spells and from taking hits would've been nice, though.
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Infinite Wellspring of Perilous Hope ✨ Mahou Shoujo Eiko!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #19 | 3.266 | 4.000 |
| Magical Girl Concept | #23 | 2.858 | 3.500 |
| Originality/Creativity | #26 | 2.586 | 3.167 |
| Overall | #27 | 2.381 | 2.917 |
| Engagement/Fun | #30 | 2.041 | 2.500 |
| Presentation (Aesthetics, Audio, etc.) | #33 | 2.041 | 2.500 |
| Gameplay Polish | #34 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
You play as Mahou Shoujo Eiko, a magical girl
Which theme(s) do you pick?
Snake Eater
How does your game fit those theme(s)?
The final boss of the game is "the serpent", which you consume to save the world
If you follow any of the optional challenges, elaborate as you like.
Fission Mailed was incorporated into a cutscene before the final boss, the secret superweapon is the power of casting with hope and friendship instead of hatred
Were the assets for your game made during the jam? Elaborate as you see fit.
Almost all assets were bespoke and made for this game specifically. The few exceptions: The 3D-model for the classroom render was premade, some icons were premade, and the spritework for Juthabel was taken from a previous game project of this team.





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