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ZibZab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #78 | 3.273 | 4.286 |
| Theme | #82 | 3.164 | 4.143 |
| Fun | #104 | 2.510 | 3.286 |
| Originality | #108 | 2.837 | 3.714 |
| Overall | #111 | 2.587 | 3.388 |
| Audio | #123 | 1.964 | 2.571 |
| Accessibility | #127 | 2.182 | 2.857 |
| Controls | #132 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Limited Palette
Use a restricted color palette
Game Description
Lead a swarm of Zibs on their quest to the moon!
How does your game tie into the theme?
You are able to expand the amount of space that your Zibs can work in by purchasing plots of land.
Source(s)
https://github.com/SHKBRD/zibzab
Discord Username(s)
shk_sb
Participation Level (GWJ Only)
1
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Comments
I felt bad for working my zibs until they were dizzy. Moving them around was kind of rough. I would've loved an RTS style unit selection box that I could use to just pick all the zibs I needed. Or if the buildings had a "select all zibs" button. Either way. Was neat. I liked it. Good work.
Love the art and the concept is really cool! Had a good time making the little Zibs go about their business!
I found having to click each Zib and move them to a space a little cumbersome especially with the angle the camera was at where things got obscured very easily.
Overall I had a lot of fun, tons of potential here!
Absolutely gorgeous art style. The whole world feels really cohesive and charming. I had a lot of fun just watching the Zibs do their thing while I built around them. There is a really relaxing flow to the gameplay and I can definitely see loads of potential with a few tweaks. Amazing work!
Once I discovered the power of JUICING my Zibs, I became unstoppable. finished in 13 minutes :)
The art style for this game is incredible. I really, really loved it. Gameplay is simple, but I played a full 20 min game and finished it. I think with some tweaking, this game could be really excellent. One nit pick I had is that I never needed to purchase another pen for my zibs. I think maybe adjusting the qty they can hold would help maybe? Or maybe I'm just bad at these sorts of games lol. Great job! Keep making games :)
Now that you mention it, I suppose that buying plots already increases the theoretical amount of Zibs you can hold, given that most of them can hold multiple Zibs. I guess this would leave the Corrals to be useful for increasing the amount of Zibs that can rest/recharge at once. I really appreciate the feedback!
I meant to ask this earlier, but what kinds of tweaks are you talking about? I'd want to know this kind of feedback in case I come across any similar areas in other projects
Well, for the amount of buildable stuff you have in the game, 20 mins felt a little long. Now, maybe I played it wrong, but I put out like 5 buildings and then just focused on keeping resources flowing. But I think if you tweaked the win conditions so it was a tad bit shorter, or added more buildings, it could be a really neat little game. Also, still got some of my favorite art in the jam. Kudos to you on that front.