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A jam submission

Jump Pew GrowView game page

Puzzle Platformer where you can expand everything
Submitted by Molbac, maettin — 22 hours, 3 minutes before the deadline
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Jump Pew Grow's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#84.3524.545
Fun#153.7433.909
Accessibility#323.3073.455
Originality#343.7433.909
Overall#373.4693.623
Audio#563.2203.364
Controls#693.0463.182
Graphics#972.8723.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

Autumnal

Cozy vibes and autumn-like atmosphere

Limited Palette

Use a restricted color palette

Game Description
cozy puzzle platform where you can expand things

How does your game tie into the theme?
player can expand every interactable object

Source(s)
N/A

Discord Username(s)
Molbac, maettin

Participation Level (GWJ Only)
5

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Comments

Submitted

Very fun platformer - really like the theme implemented to expanding your surroundings very clever.

The puzzle were fun but not frustrating which is a good balance - really liked the secret level too, thanks for that addition

Developer

thanks for playing and the very nice words

Submitted

Very cute and honestly a pretty interesting take on the platformer side of this theme. As someone mentioned before, the coyote jump time could be better but this is your first platformer so the only way is up from here :) great job

Submitted

Really fun and cool mechanic. Good job!

Submitted(+1)

Nice game! I found the camera to be a little shaky, especially after walking and then stopping, but other than that I really liked it!

Submitted(+1)

I love the concept. also love how it is used for the puzzles as well. great job!

Submitted(+1)

Great game, very clever puzzles, maybe you could be more gentle with the coyote jump time, but the game is really good.

Developer(+1)

thanks for playing and the nice words. im sorry but what is a coyote jump? do you mean the spring bounce? sorry english is not my first language

Submitted(+1)

that's ok, english is not my first language too, i'm from Brazil and here we speak portuguese.

coyote time (not jump, sorry, i switched the words) is a fraction of second timer that begins when your character leaves the platform he was stepping in, while this timer is active, the player can still jump, also in some games even the gravity cannot affect the character.

remember the coyote cartoon? it's kinda the same principle, every popular platformer/sidescroller game have this mechanic to make the platforming less frustrating.

Developer(+1)

ahh i see what you mean. this is our first platformer, we didnt put much work into the character movement, but i will look into to that. thank you for pointing that out.