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Martian Bacteria Invasion!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #52 | 3.601 | 4.714 |
| Originality | #84 | 3.164 | 4.143 |
| Audio | #108 | 2.400 | 3.143 |
| Overall | #112 | 2.587 | 3.388 |
| Fun | #116 | 2.400 | 3.143 |
| Accessibility | #118 | 2.291 | 3.000 |
| Controls | #137 | 2.073 | 2.714 |
| Graphics | #142 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Single Location
Use only once location
Game Description
A clicker game about conquering Mars.
How does your game tie into the theme?
You must expand your territory to win.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Interesting idea! I like the combo of the clicker and tactical tile capturing concepts!
Like the others who’ve commented, I struggled with the number of options and with navigating the UI but it’s really cool to see a lot of depth created in only 3 days! With a bit of polishing, I think this would be super fun!
Thank you for your feedback! It's really great to hear that there is a fun game hiding within this prototype.
Fun idea. I did find myself fighting the ui though. for instance pushing a cell away and then trying to mitosis 6 times felt very slow with several clicks. Still enjoyed myself enough to cover half of the map.
and yeah, the Q key does give 1k for me too :)
Thank you for your feedback! I agree that the UI isn't very good. This wasthe first time I made UI-based game in Godot, and most of my time was spent fixing all the little bugs withing the UI system.
Good system for only 3 days of work. At first I didn’t understand the game very well and felt lost with so many options, but then I understood it. And the Q key gives me 1K carbon, I think you forgot to remove it.
Edit: I replayed the game to make sure about the Q key and it didn’t work. I don’t know how it happened the first time.
Thank you for your feedback. The Q key does indeed give you 1K carbon; it's a debug feature I forgot to remove. You probably thought it didn't work the 2nd time because the Carbon Amount label does not update when you click Q.