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Hidden Halloween's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #14 | 4.214 | 4.214 |
| Accessibility | #15 | 3.500 | 3.500 |
| Graphics | #24 | 4.143 | 4.143 |
| Overall | #25 | 3.622 | 3.622 |
| Fun | #45 | 3.357 | 3.357 |
| Originality | #45 | 3.643 | 3.643 |
| Audio | #47 | 3.357 | 3.357 |
| Controls | #57 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Autumnal
Cozy vibes and autumn-like atmosphere
Single Location
Use only once location
Limited Palette
Use a restricted color palette
Game Description
This is a Halloween themed hidden-object style game. As you find more items, the world expands around you and reveals more items for you to find.
How does your game tie into the theme?
The core feature of the game is expanding the world as you complete more objectives.
Source(s)
N/A
Discord Username(s)
noahseminoff
Participation Level (GWJ Only)
1
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Comments
Lovely little autumnal mood piece. The isometric style, warm palette and gentle progression through the house all work together to give it a cosy seasonal charm.
The rooms were well laid out and made for a fun little scavenger loop. Also really liked how the hidden objects were blended in fairly but still required a bit of attention.
It’s a relaxing one, but still gave that quiet satisfaction of ticking things off a list.
What a lovely little game. Nice autumnal theme, straightforward, and a good ol’ point and click game to boot. I think it would be nice to allow orbiting by holding down right click. Also the music doesn’t seem to loop for me, but nice polish on a simple little idea. Charming!
Your game combines my two loves of point and click "find the item" games and games where you're organizing and/or designing rooms. I had some minor issues with the fixed camera and due to the limited palate it was a little hard to find a few items. I kind of wish there were more items to find! Strong interior design.
This game was very well done, from the art, to the music, to the gameplay, chef's kiss. The gameplay was easy to understand and really fun too! The only thing that felt a little off is that I didn't feel like I had as much control over the camera, like I could go left and right but I couldn't slightly pan up or down to see if I missed anything. Overall, incredible game, congrats!
Very fun little game, the polish is impressive! I kept finding myself pressing middle mouse click to move the camera around, force of habit for that perspective haha!
I do think the camera movement was a bit restrictive, but that's also part of the challenge and design of the difficulty, so I understand. The items being in both new and old places are super cool!
Fits the theme nicely and love the colour scheme, art and music! The quality of the UI and animations make it feel really polished. Nice job!
Really nicely polished entry, especially with working controller support! That breadboard took me so long to find with the palette shader haha
Loved the music—perfect for creating a cozy feel.
I enjoyed the progression of difficulty as you expanded the rooms, giving more to look through. It was satisfying to turn around and spot the item. I think having the palette shader helped with the aesthetics as well as making things a little more difficult to find, so nice accessibility feature to turn it off.
I may be wrong, but it felt like more items appeared in the old rooms as the rooms expanded, and I think I would have rather they always been there and I just needed to click them now. I could be misremembering though. The interior models were especially strong. Nice work!
I liked how you used the concept of occlusion in combination with rotation to hide objects. Also very nice aesthetic touch with the orange color. Good job.