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tat: tabletop audio tool

A desktop app for easily controlling music and sfx during your tabletop RPG sessions · By ⚫️ PARADISO

[WIN|0.5.4] Sound's play/pause state is not saved

A topic by ReEvolve created Sep 20, 2025 Views: 77 Replies: 3
Viewing posts 1 to 2
(1 edit)

Steps to reproduce:

  1. Add a sound (default: local sound, manual trigger, not playing, looping, not muted). 
  2. Play sound
  3. Save project
  4. Close project
  5. Re-open project 

Expected behavior: The sound's play/pause state should be "playing".

Actual behavior: The sound's play/pause state is "paused".

Notes:

  • The problem is independent of sound type.

After saving, before closing the project:

After re-opening the project again:


Developer

This should now be fixed in v0.5.5!

Something tells me you've done QA professionally...! Thank you so much, these reports are excellent.

(3 edits)

Happy to help. I can confirm that v0.5.5 correctly saves the last selected playback state and position (edit: I missed that paused sounds do not save the playback position correctly: /t/5380048/win056-paused-sounds-get-an-invalid-playback-position). Maybe it's negligible since the tool is in early development but I'd like to point out that when opening a pre-v0.5 project the sounds are all set to paused by default and don't start at the correct position.


Developer

ah, good note. i'll look into that!