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Smog's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #34 | 3.849 | 4.444 |
| Originality | #78 | 3.272 | 3.778 |
| Overall | #109 | 2.598 | 3.000 |
| Fun | #115 | 2.406 | 2.778 |
| Controls | #123 | 2.309 | 2.667 |
| Graphics | #123 | 2.502 | 2.889 |
| Audio | #131 | 1.732 | 2.000 |
| Accessibility | #134 | 2.117 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Autumnal
Cozy vibes and autumn-like atmosphere
Single Location
Use only once location
Game Description
Pollution tastes sweet.
How does your game tie into the theme?
You must play cards to expand your city.
Source(s)
N/A
Discord Username(s)
kelplessstudio
Participation Level (GWJ Only)
1
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Comments
Great work on this game! It's a very unique concept that ties well into the jam's theme, and I was having a lot of fun getting more and more cards to expand my city further across the map.
Hope you continue working on this -- there's so much potential with more types of cards, and I'd love to see animations with the actions you can take, and hover effects for selecting different parts of the grid. Amazing work!
Thank you, it's great to here you liked it! I am actually thinking of expanding this game soon, probably with different game modes because I know each game can take a long time as it is currently.
However, if you are interested, then feel free to follow us because a more polished version might be out within the next few months if we do decide to.
i couldnt kill the last little tree in the bottom right ... but i enjoyed the game. the drawing animation got a bit annoying once i was drawing loads of cards xD
Thanks I'm glad you enjoyed it! I am thinking of updating the game with possibly a more island-based system, so when you finished one the map would expand and get harder. And yeah, the cards weren't really that optimised for getting loads of them, as is probably quite obvious by the fact that they've gone off the screen.
i couldn't figure the best strategy. It felt random and like it would long time to lose or win.But the idea has lot of potential. maybe i didn't play the game long enough to fully appreciate the mechanics.
Honestly yeah. I was originally going to add more but I ended up running out of time. I am thinking of fleshing it out at some point in the future however if you'd want to see that.
I played this game for a really long time. Such a cool idea. Well done.
Thank you, and that's high praise coming from the creator of Webster too. Well done to you as well.
For your first jam this is really good! progessing does take time and the aspect ratio made me confused for a second but other than that, its very nice !
Well I realise I might have read it wrong because I've done some before this but this is the first Godot wild jam I've done. Also what do you mean by the aspect ration made you confused exactly?
Oh i misread :'D i also used the wrong term here :') i meant the viewport size . the full screen button had disappeared and i had to restart the page (fault of itch) so i thought the game was way smaller but all the ui elements needed to play the game were missing from the smaller viewport. basically the game is not resizable.
i have to reiterate thta i really like the game (played it twice already) ˋ( ° ▽、° )
Oh right okay I understand now. Yeah the resizing thing is definitely an issue, but I know how to fix it for when I eventually do update this game. Also for that next version, any other suggestions? Maybe shorter rounds is one, I know they take a while, but what else?
Neat game idea! To me it felt like progression was a bit slow. Ik there was the ambient noise but maybe some background music too could have been nice? Overall a cool game. Good job, and especially for your first game jam entry!
Well originally I was going to make it transition into some industrial type music, but at that point I was on an hour sleep with just about two hours left of the jam so didn't end up doing it. I am planning on fleshing it out and fixing some things in the future, if you'd like to stick around to see that.
Congrats on your first Wild Jam! Ambitious to make a game of this kind as your first project, and there's a few issues I would like to point out. One is that the UI isn't scaling well to different resolutions. It would be okay if it played well in the original window you configured the itch.io listing, but unfortunately some things are cropped out :( For next time, use Control nodes for the UI, with anchors for the children, it will make things easier and work as expected :)
Good work on the sprites and tutorial, although each game does take quite a while!
Hope you had fun and learned a lot, hope to see you in the next jam!
Yes the UI definitely isn't my strong suit, and by the time I realised I'd forgot about control noses it was too late to do much about it. I am planning to update the game in the future though, if you'd be interested in seeing that.
I'm definitely planning to do the next one if I can, and hopefully I will have improved a lot by then too. And thanks for the feedback.
Awesome, good luck in the future!
Congrats on your first Wild Jam! Ambitious to make a game of this kind as your first project, and there's a few issues I would like to point out. One is that the UI isn't scaling well to different resolutions. It would be okay if it played well in the original window you configured the itch.io listing, but unfortunately some things are cropped out :( For next time, use Control nodes for the UI, with anchors for the children, it will make things easier and work as expected :)
Good work on the sprites and tutorial, although each game does take quite a while!
Hope you had fun and learned a lot, hope to see you in the next jam!