Love the idea of the mix of turnbased and realtime. The aesthetics are off the charts on this one, so polished! I love to see teamwork like this, Hope you enjoyed the jam ✨
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Delimit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #4 | 3.368 | 3.368 |
| Aesthetics (Art or music) | #19 | 3.263 | 3.263 |
| Overall | #19 | 3.171 | 3.171 |
| Your personal opinion | #28 | 2.737 | 2.737 |
| Use of chosen theme | #34 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
(*This area is Off-limits*)
Any pre-made / external assets used
Vision_Cone_2
Comments
I really liked the aesthetics on this one. It’s a nice spin on tactics games where the focus is more on the tiles than the battles that take place on them. I feel like there’s room to grow here. Good job y’all!
This is a really innovative game! Big fan of the art style too. With some more variety, this game has a lot of potential. Perhaps special tiles that give you powerups or debuffs and more enemy variety. It was also a little weird that in the third area I could capture more than half of the tiles without ever being detected.
Other than that, great job!!
An innovative game, with simple but fresh graphics, it surprises me that such a large team was able to organize to do this, I also have the question of what is supposed to be Vision_Cone_2?
Pretty solid game. The art is real nice and gives that good map flavour, nice marching music too. The gameplay was fun, although it would be nice to have some more variety, it's pretty solid what's there.
I like this! It got addictive very quickly. Some critique is that moving through the map is pretty slow and tedious. Also, the player wasn't notified when the game was complete. After I finished the third level, I was trying to navigate the map finding more land, and the slow motion mechanics made it a little frustrating. Also, the design for the third level is a bit underwhelming. A majority of the gameplay for that level has no enemies, turning conquering into busywork, and once you reach the enemies there aren't a lot of necessary tiles.
Something I really liked is that you introduced the mechanics through the menu!!


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