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A jam submission

Asphodels in Our WakeView game page

Submitted by celsice — 39 minutes, 40 seconds before the deadline
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Asphodels in Our Wake's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (Aesthetics, Audio, etc.)#133.7003.700
Originality/Creativity#133.6003.600
Overall#242.6832.683
Theme Interpretation#262.9002.900
Gameplay Polish#262.1002.100
Engagement/Fun#282.1002.100
Magical Girl Concept#361.7001.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
This game loosely fits the Magical Girl Genre as the protagonist of the story is a commoner with no powers, who then ends up in a contract with a magical creature granting them magical powers. I say 'loosely' because the power acquisition occurs at the end of this game.

Which theme(s) do you pick?
Rising Revengeance and Snake Eater - but mostly the 'Revenge' and 'Snake' parts.

How does your game fit those theme(s)?
It fits into the themes because they are major story aspects to the game. I saw the theme of Revenge and thought of an old story outline I had written which focused heavily on the revenge aspect. Turning the protagonist into a magical girl through the use of a magical snake was inspired by the jam itself.

If you follow any of the optional challenges, elaborate as you like.
None.

Were the assets for your game made during the jam? Elaborate as you see fit.
All assets were made during the jam. Two assets are from 3rd parties, but all other assets in game were made by my team and me. A little game design, concepting, and storyboarding was likely done a little before the jam started.

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Comments

Submitted(+1)

Oh that was a good little star!  :)  Story doesn't meander around and goes straight to the point which I appreciate haha! I feel like you wanted to do a lot more with this but ran out of time, I hope you get a chance to finish it off since I liked what I saw :)   

Submitted(+1)

Salutations!

Oh, the tragedy. I liked how the story started with a confrontation.
The world setting, the music, and the character designs almost made me feel like that Princess Bride scene, "Hello. My name is Iñigo Montoya. You killed my father. Prepare to die."

I liked the mix between 2D sprites and 3D Backgrounds, it really stands out.

It was interesting to see it, and I would love this project to keep developing so I can figure out what's next on the story.

Here are some notes that I had from my experience playing it:

  • The combat was truly confusing. I read the instructions, but I still almost lost because my attacks did little to no damage. I truly do not know how I won. It seems like a very complicated system, so I can see that this could be due to the time constraints.
  • Some sound effects during battle would be nice.

Overall, I liked it. The story seems interesting enough, and it feels like the beginning of a great and epic story.
The music was great, the overall aesthetic was well done and even though the combat was confusing, it's a really good concept that I would love to see finished some day.

Great job!

Submitted(+1)

I like where you're going with this. I would like to play it again if you polish it more. One issue for me was that the game starts with the combat, and I wasn't sure which character I was playing as (I wasn't sure what name belonged to what sprite). So maybe it'd be good to add character portraits in the dialogue and the battle menu.

Submitted(+1)

Not going to lie I played the game and saw the ending but I still have no idea how the combat works; not sure if the cards aren't meant to have any unique information on them(? they didn't when I played) but I genuinely could not figure out what my character was doing and why

It definitely felt quite unrefined both in the gameplay intuition/instruction and in the presentation(just in terms of seeming grammar errors or in layout issues, text going off screen etc.) but I can see the vision and I do really like what the developers had in mind

I enjoy the idea of mixing 3d with sprites and I love the idea of the story you've been trying to create; I feel with more time in the oven and with more development & feedback this could end up quite good, looking forward to more from this project in the future

Submitted(+1)

It's a good start and I would be curious to see it fleshed out a bit. I think some sound effects would elevate the combat. The combat system itself is intriguing - I think it would be fun to manage mana or something to add another layer of difficulty. It was very hard to lose the fight but I did manage to do it - the game froze.

Submitted(+1)

I did like the music.

I had difficulty with the pacing of the opening text and the scaling - it did not fit into the html panel. I had to full screen the game to be able to read it.

The way the cards in your hand(?) are presented is difficult to read, since they are stacked on top of each other. If you could change which one is on top based on hovering the card, that would help a lot.


Submitted(+1)

What I Liked:

  • Characters have a cool Octopath Traveler kind of vibe
  • I really like where the story is going
  • Music is fantastic, and I like the general soundscape (love the rain)
  • I appreciate that it feels like we start this game by fighting as the guy that we'd eventually get revenge on. Feels satisfying and a bit nostalgic (had to think of Inigo Montoya!)

Notes:

  • It's hard to balance ensuring that players read all the info before moving on. That said, I do wish I had more control over the pacing, because it does feel too slow.
  • The combat mechanics feel a little difficult to understand because there isn't much feedback. I feel like I'm clicking things I want, but I'm not sure if the input is working until the attacks are happening. There is limited diversity in animations and the cards don't feel super informative, so I also don't know how these attacks are very different.
  • It feels very difficult to lose the fight, despite feeling like my combat choices didn't matter much. I suspect the holy arrow just does crazy work, honestly.
  • The text on the ending screen doesn't wrap correctly in full-screen mode.