The idea was excellent, and the beautiful sound was soothing. The visual beauty of the orb changing size was striking, but I felt it would be even richer if the volume of the sound changed noticeably in sync with the perceived size.
I’m short of words to this game. I like the concept and how you made every single orb have its own note to play.
It shows that on your own, a nice note can be sounded but when you are with others, a beautiful music can be played.
Great job
What I liked: - Relaxing vibe - Pretty chime sound
Some ideas I have: - The simultaneous triggering when the mouse is near the edge of the orb kinda disrupts the vibes. - For a start, perhaps every orb could record the last time it chimed and have a short delay before it's possible to trigger them again. - Add a compatible ambient music to fill up the soundscape. - Add more visual effects to the background, maybe also orb color changes - Fullscreen togggle.
Some valuable feedback there! 1. Yep, noticed this and thought maybe I could get away with it, but its an easy fix. Easier than my laziness :P 2. ^ A great solution: var canRing = 3. I thought about this, I also considered giving the mouse a sound that changes in pitch the faster you move it. I would like to further explore both concepts.
4. I experimented with different colors and it seemed to stray away from the calming/relaxing theme with the visual noise of colors (maybe there is a better term for noise caused by multiple colors) I found it to be quite overwhelming. Almost giving you a sense of control and purpose where there is none. There is just "chill". 5. Should have thought of this myself! thanks. will add!
Very relaxing concept. It has a "interactive museum game" vibe, the type of game that you can find in museum projected on a wall and you can interact with it with your body xD
The sound would need some tweaking to be the relaxing experience it's supposed to be, it saturates a lot, making it not really soothing :p
Comments
orbs with different sounds could be fun. Cool concept!
The idea was excellent, and the beautiful sound was soothing.
The visual beauty of the orb changing size was striking, but I felt it would be even richer if the volume of the sound changed noticeably in sync with the perceived size.
its a cool idea but i don't see any real game play
I’m short of words to this game. I like the concept and how you made every single orb have its own note to play. It shows that on your own, a nice note can be sounded but when you are with others, a beautiful music can be played. Great job
What I liked:
- Relaxing vibe
- Pretty chime sound
Some ideas I have:
- The simultaneous triggering when the mouse is near the edge of the orb kinda disrupts the vibes.
- For a start, perhaps every orb could record the last time it chimed and have a short delay before it's possible to trigger them again.
- Add a compatible ambient music to fill up the soundscape.
- Add more visual effects to the background, maybe also orb color changes
- Fullscreen togggle.
Wow, thank you!
Some valuable feedback there!
1. Yep, noticed this and thought maybe I could get away with it, but its an easy fix. Easier than my laziness :P
2. ^ A great solution: var canRing =
3. I thought about this, I also considered giving the mouse a sound that changes in pitch the faster you move it. I would like to further explore both concepts.
4. I experimented with different colors and it seemed to stray away from the calming/relaxing theme with the visual noise of colors (maybe there is a better term for noise caused by multiple colors) I found it to be quite overwhelming. Almost giving you a sense of control and purpose where there is none. There is just "chill".
5. Should have thought of this myself! thanks. will add!
Thanks again!
The game relaxes me, it's good xd
relaxing
Very relaxing concept. It has a "interactive museum game" vibe, the type of game that you can find in museum projected on a wall and you can interact with it with your body xD
The sound would need some tweaking to be the relaxing experience it's supposed to be, it saturates a lot, making it not really soothing :p