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A jam submission

A Gamblers Down Fall (unfinished)View game page

Submitted by DynomiteWaffle — 1 day, 15 hours before the deadline
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A Gamblers Down Fall (unfinished)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1332.5952.923
Secondary Theme Interpretation#1362.0482.308
Quirkiness#1641.4341.615
Overall#1641.5701.769
Gameboy Soul#1641.5701.769
Soundtrack/SFX#1680.8881.000
Gameplay#1690.8881.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
this is a game about an unlucky gambler who only gets bad rolls

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Comments

Submitted

The art looks good, but even though the I am smashing the 2 keys, it just doesn't do anything.

Submitted(+1)

I am not gonna 'review' the game because you marked it as unfinished.  But what I WILL do is give some advice after reading your develop: Give up on your ideas.  Not like THAT, but what I mean is don't get married to a single idea.  Be willing to throw it out the window and start again from scratch.  I had to do that for LudumDare50.  I had spent the first 2 days hand drawing art to use in my game, and on the last day I just couldn't get it to work.  So, I threw out all of my drawings and started fresh.  I ad a LOT less time, but I was able to look at the time I had and  make a much simpler game but with a better foundation.  So, never get so stuck to a single idea. 

Submitted

As others said it doesn't seem to do anything but count up

Submitted

I smashed the buttons but nothing seemed to change, the numbers on top of the slot machine just kept increasing. Still, I really liked the art style of the slot machine itself. Maybe I didn’t fully understand the game mechanic… or maybe I just didn’t smash hard enough x)

Submitted

I smashed my keyboard like crazy, but I didn’t really feel like anything changed. I do like the pixel art of the slot machine.