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A Gamblers Down Fall (unfinished)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #133 | 2.595 | 2.923 |
| Secondary Theme Interpretation | #136 | 2.048 | 2.308 |
| Quirkiness | #164 | 1.434 | 1.615 |
| Overall | #164 | 1.570 | 1.769 |
| Gameboy Soul | #164 | 1.570 | 1.769 |
| Soundtrack/SFX | #168 | 0.888 | 1.000 |
| Gameplay | #169 | 0.888 | 1.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
this is a game about an unlucky gambler who only gets bad rolls
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Comments
The art looks good, but even though the I am smashing the 2 keys, it just doesn't do anything.
I am not gonna 'review' the game because you marked it as unfinished. But what I WILL do is give some advice after reading your develop: Give up on your ideas. Not like THAT, but what I mean is don't get married to a single idea. Be willing to throw it out the window and start again from scratch. I had to do that for LudumDare50. I had spent the first 2 days hand drawing art to use in my game, and on the last day I just couldn't get it to work. So, I threw out all of my drawings and started fresh. I ad a LOT less time, but I was able to look at the time I had and make a much simpler game but with a better foundation. So, never get so stuck to a single idea.
As others said it doesn't seem to do anything but count up
I smashed the buttons but nothing seemed to change, the numbers on top of the slot machine just kept increasing. Still, I really liked the art style of the slot machine itself. Maybe I didn’t fully understand the game mechanic… or maybe I just didn’t smash hard enough x)
I smashed my keyboard like crazy, but I didn’t really feel like anything changed. I do like the pixel art of the slot machine.