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Last Gambit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #124 | 2.211 | 3.667 |
| Gameplay | #133 | 2.111 | 3.500 |
| Quirkiness | #159 | 1.709 | 2.833 |
| Overall | #161 | 1.709 | 2.833 |
| Graphics | #161 | 1.910 | 3.167 |
| Gameboy Soul | #166 | 1.407 | 2.333 |
| Secondary Theme Interpretation | #170 | 0.905 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Chess is often a game of skill and precision. A mental game. Luck isn't much of a factor so I was mainly playing on unlucky sarcastically by making a game that's very skill based.
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Comments
It’s technically against the rules to use the mouse, but really any other button would work, so ;-). I have to say, you did a great job with the game — it’s fun, even if it’s not that easy."
I liked this! The knight was quite a bit harder than the bishops, although I think I enjoyed fighting the bishops more. The graphics and sound effects were great. The hard difficulty felt a little too much of a step up, but it could just be a skill issue XD I think maybe if the speed was increased less but you took 2 damage instead of 1 that would be a bit better, as some of the moves felt like they came out too fast to dodge. Great job!
Fun game, the knight was pretty hard, felt the controls were a little slippery.
This is a lot of fun. The controls are generally smooth, and it's exciting to learn how the bosses work. Some random notes from my playthrough:
Although I'm not particularly convinced that this game fits with the unlucky theme, it was an enjoyable pair of boss fights.