The graphics here are really good! My main problem with this game is that it just sort of throws you into it with no explanation of what you're meant to do. It doesn't even wait for you to press a button before starting. Once I figured out that it's a sort of rock-paper-scissors game, it was more enjoyable, but even then I couldn't figure out when or IF the game ever ended. It just sorta felt like I kept making choices and hoping for the best before I eventually game overed. Not bad, just kind of confusing.
Really cute little graphics. Very reminiscent of a Game Boy game, and the choice-based interface reminds me of the RPG elements in the NES Captain Tsubasa games. It's a really cool idea, although I think it would’ve been even more engaging if players had to choose an action during a countdown before it was carried out. There's potential to take this idea even further, so good job.
Thanks! I've just checked out my game and found a nasty bug that breaks scenes logic and gives wrong stats during timer countdown. Seems like I messed up something after "polishing" the code, oops. It's fixed now, cheers!
Comments
The graphics here are really good! My main problem with this game is that it just sort of throws you into it with no explanation of what you're meant to do. It doesn't even wait for you to press a button before starting. Once I figured out that it's a sort of rock-paper-scissors game, it was more enjoyable, but even then I couldn't figure out when or IF the game ever ended. It just sorta felt like I kept making choices and hoping for the best before I eventually game overed. Not bad, just kind of confusing.
Really cute little graphics. Very reminiscent of a Game Boy game, and the choice-based interface reminds me of the RPG elements in the NES Captain Tsubasa games. It's a really cool idea, although I think it would’ve been even more engaging if players had to choose an action during a countdown before it was carried out. There's potential to take this idea even further, so good job.
Thanks! I've just checked out my game and found a nasty bug that breaks scenes logic and gives wrong stats during timer countdown. Seems like I messed up something after "polishing" the code, oops. It's fixed now, cheers!