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PROLEPSIS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality of Work | #1 | 4.000 | 4.000 |
| Quantity of Work | #2 | 4.000 | 4.000 |
| Level of Technical | #5 | 2.500 | 2.500 |
| Level of Experimentation | #6 | 2.000 | 2.000 |
| Level of Ambition | #6 | 3.000 | 3.000 |
| Prompt Visibility | #24 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
First Name
Rina
Last Name
Nguyen
Student Email
u3296847@uni.canberra.edu.au
Discipline Major
Digital Design (Game Design)
Institute
TAFE Queensland (UC-TQB)
Participation Type
Online
Submission Area
Interactive Media
Committed Hours
Approximately 24hrs
Individual or Team
Individual
Survey
I'll do it later
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Comments
If anyone is confused, here is how the game work.
THE FIGHT:
Knight -> Enemies -> Repeat x3 until all queued actions are finished.
The Knight will heal himself at the end of each wave.
___________________________
HOW TO PLAY:
Shield
to gain mana and Attack!
Dodging
makes you immune to damage!
Queue up your attacks and try to predict the enemy's attack patterns and survive for as long as possible
____________________________
KEYBOARD CONTROLS:
Navigation: Up, Down, Left, Right
Confirm: X/Space/Enter
____________________________
SPOILERS:
Here are the enemies' attack patternsDragon alternates attack and nothingFlower only attacks on the third turn