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A jam submission

Ant PaintView game page

Submitted by Michael Macha — 2 days, 6 hours before the deadline
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Play Ant Hill

Ant Paint's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#792.9213.200
Originality#933.0123.300
Graphics#1052.7393.000
Accessibility#1202.2822.500
Overall#1312.3472.571
Fun#1431.8262.000
Theme#1462.1002.300
Controls#1551.5521.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used

Autumnal

Cozy vibes and autumn-like atmosphere

Single Location

Use only once location

Game Description
Nothing expands like a busy sugar-ant hill.

How does your game tie into the theme?
Guide the ants to food as autumn progresses, and have enough stored before winter!

Source(s)
https://codeberg.org/MichaelMacha/Ant-Paint

Discord Username(s)
michaelmacha

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

I like the glowing effect of pheromone. Ants are a little bit difficult to control but it has been already said and it seems you have fixed this :)

Nice casual cosy mechanics !

Developer

Thank you!

Submitted(+1)

Nice concept, I find it a liitle hard to control the ants, I made like 10 apples in the nest. Good job

Developer

Thanks, I've been touching that up since the voting period started. If you want to give me more feedback in a week, after I can update, I'll appreciate it!

Submitted(+1)

Really charming idea. The atmosphere and presentation are lovely and I really like the concept of guiding ants with scent trails. It took a bit of experimenting before things started to flow but there is something really satisfying about watching the ants finally make it to the goal. With a little more polish I could see this being a very calming and rewarding little game. Great work!

Developer

Thank you! I've been polishing up the Android version since, I suspect I might be on top of something really fun here.

Submitted(+1)

I love the idea, but really struggled to get the ants to cooperate. I got one to an apple, but then couldn’t get it back to the colony. Could be fun if the ants followed themselves too kind of like a snake and you direct all of them, but maybe not what you were going for. 
I was playing the web build, and just to note when it started it looked like the window wasn’t properly stretching to accommodate the screen. I think I could see more than I should have been able to.

Developer

There are unfortunately a lot of surface-level bugs still in the build, which I've since fixed; but can't update it yet.  The ants are now a bit clingier to the pheromone trail, and I've enabled multi-touch input; but we'll have to wait until after voting before I can get those up.

Thanks for playing, and I hope you had fun! If you want to give the new version a look, after GWJ's voting period ends, I'd appreciate any feedback!

Submitted(+1)

I played the Android version and got a score of 13! Influencing ants is a neat concept, but it was hard to tell if I was actually doing things correctly. This would be cool with a bit more time and polish!

Developer

I'm glad you like it! I'm actually working pretty hard on the Android version now; but I can't put it up yet. It's now got more reasonable sizes, potentially two players (depending on which side your finger starts on), and a lot of aspect corrections.

You can look forward to the new apk going up after voting ends!

Submitted(+1)

Having a hard time getting the ants to follow. Changing the screen size seems to make things fall outside of the level. The game has a nice atmosphere to it. 

Developer

At the moment, changing the screen size will do that; on my mobile branch I addressed that issue and should back-port the fix sometime after voting is over. The idea is to lead the ant by dragging immediately in front of it, like a real ant's pheromone sniffer; it is an acquired skill and most of the game's difficulty though.

I'm glad you like the art, music, and atmosphere! I spent quite a while on that.

Thanks for playing!

Submitted(+1)

Very lovely seasonal theme! Really like the art and the music. It’s an interesting concept but I found it very tricky to get the ants to go where I wanted them to - they tended to just zip past my cursor!

Developer

Yeah, they're definitely pretty fast and you're right, that's very tunable for me.

The idea is to master when to drop a trail, and how to stay right in front of them—actual ants leave pheromone residues to direct other ants, which is why they form those little lines! But, only so much a guy can do in a single week!

I'm glad you liked my art and music, too!

Submitted

Perhaps this was a skill issue then XD

I love the colony control sim idea, and especially like that it’s based off real life ant mechanics! Would love to see more of this if you end up developing it further!

Developer(+1)

There are a few things I want to do. It's a great casual game on Android, and the five-minute season length seems to keep people invested. I'm thinking about adding touch support for multiple fingers and getting it on the play store at some point!

Submitted

Multitouch would be really cool! Having a little army of ants following your fingers around sounds excellent!

Developer

It's working, I implemented it this morning. In fact, on a tablet, it might make a good party game.

That said, now I need to figure out if I can upload the update before the ratings are done...