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EXTRAUNIVERSAL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #4 | 4.485 | 4.485 |
| Overall | #9 | 3.861 | 3.861 |
| Audio | #15 | 3.848 | 3.848 |
| Theme | #15 | 4.182 | 4.182 |
| Fun | #20 | 3.697 | 3.697 |
| Accessibility | #24 | 3.364 | 3.364 |
| Controls | #28 | 3.545 | 3.545 |
| Graphics | #36 | 3.909 | 3.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Use a restricted color palette
Game Description
This game is about expanding space to solve puzzles. Its set in a world where humans routinely travel to extradimensional locations to explore and gather resources. Your coworker has gone missing, and you head to his last known whereabouts to bring him back.
How does your game tie into the theme?
The game is about expanding the level geometry to solve puzzles. I was inspired by the expansion of the universe, and thought it would be cool to have the power to grow and shrink areas of the univers. For wildcards I used limited palette - everything in the level is grey, and all the color comes from lighting. This is a trick I learned they use sometimes in theater, where the backdrop is painted in grey and the overhead lights provide different colors throughout the show. I hope that counts!
Source(s)
N/A
Discord Username(s)
acartlidge
Participation Level (GWJ Only)
4
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Comments
Cool concept! I couldn't go past the level with the bridge, but still a great experience!
Really cool take on the theme and execution of the expansion mechanics! Awesome job!
Great concept and great execution!
This is a really great entry for this jam. I think this one will finish high up the rankings!