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A jam submission

Phantom ProtectorView game page

Defend the real world from the spirit world
Submitted by Just_Lumi — 7 hours, 12 minutes before the deadline
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Phantom Protector's itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Concept#44.3004.300
Theme Interpretation#93.9003.900
Originality/Creativity#133.6003.600
Overall#133.4673.467
Engagement/Fun#153.1003.100
Presentation (Aesthetics, Audio, etc.)#173.2003.200
Gameplay Polish#202.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
You transform into a magical girl to go to the spirit world and defeat spirits

Which theme(s) do you pick?
Phantom Pain

How does your game fit those theme(s)?
The game is about destroying the evil spirits of the spirit realm, despite you also being part spirit(in your magical girl transformation)

If you follow any of the optional challenges, elaborate as you like.
No :(

Were the assets for your game made during the jam? Elaborate as you see fit.
Yeah, I made everything myself except for the main battle theme which is credited in the game

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Comments

Submitted

The spritework is very good. Especially for the MG, it communicates a lot of personality.

Small nitpick, the sound effect for gathering spirit flames has a pop (from starting/ending too abruptly for the AudioStreamPlayer I think). It’s the most frequent sound effect in the game, so it becomes extra noticeable.

Regarding the controls, they were intuitive (pc player) except for the attack buttons. They make sense, but like the other player mentioned, I just kept forgetting them. If we could reference them anywhere (e.g. pause menu), that would be fix enough.

(these bullet points are mostly echoing other comments, I wrote it before I read them)

  • When teleported after transforming, if it happens to coincide with an enemy’s position, we take damage. If we could have a second of invulnerability after transforming, we could get our footing first. Or leaning into it, if we had an aoe blast attack only when we first transformed, it would instead become incentive to aim for the enemies to take several of them out on arrival.
  • The game would freeze for several seconds on the first transformation.
Developer

Thanks for the feedback! I hope to to be able to fix these bugs next time I make something. I'll keep a setting menu in mind for cases such as this where the controls can be reminded.

Submitted(+1)

I actually really enjoyed this once I understood what was going on; the game just kind of throws you in and the transformation and ghost grabbing thing was a bit confusing at first but once I got it I had a lot of fun switching back & forth and managing resources/moving in the real world to conserve meter etc.

I genuinely love the main character in this; the animation of her doing the weird goblin squid walk & doing the headbobbing/hair rocking thing is genuinely mental just in terms of how much heart and soul it imbues in her, love the contrast too it helps elevate each phase of her really well

I think a lot of the gameplay ideas were quite solid & you can clearly create great art and characters; obviously the time scale and your experience had you struggling but I think there's a real diamond in the rough with this!

Now create more please 😈

Developer(+1)

Thank you so much!  Honestly I had a ton of fun with the project and had wayyyy too much ambition lol. I had orignally planned on doing more but had to cut it short due to time(and inexperience), but my favorite parts were creating the vibe and sprites. The CODING tho, was an absolute nightmare XD. Hopefully with time I'll get better at it.

Submitted(+1)

Some cool character art in this game! I like the character's tired pose in the sections between waves, and the ghosts are cute! I did have an issue where when I transformed the first time i died immediately; I think maybe the game spawned me on top of a ghost? Either way, it's a fun little game

Developer

Thank you! I did have it planned so that the character would push the ghosts away when teleporting, but ran out of time lol.

Submitted(+1)

Some major lag when I first transformed, wish the transformation could be a LOT longer. 

Developer

Noted, there were plans for increasing the transformation timer via upgrade. But I just ran outta time

Submitted(+1)

As said with others having longer in the magical girl phase would be better! Just felt dragged back to reality too quick. The art is really nice though and the game plays well when in the combat sections! 

Developer

Thank you! I appreciate the feedback, I'll keep that in mind.

Submitted(+1)

What I Liked:

  • LOVE the phantom version of the character, it feels very Dandadan
  • Love the normal version of the character, she looks how most of us feel every day
  • Game feels like a 2000's flash game in the actual best way
  • The game is really simple, but it's so fun! I kept losing at wave 3, but I kept wanting to try to beat it.

Notes:

  • I would like time between rounds to be longer, ideally maybe just pause the time between while the player is in the shop area so they have time to buy upgrades
  • I had a weird bug, possibly, where I hit a spirit enemy and they zoomed far off the screen where I couldn't kill them for money.
  • I strongly dislike the control scheme. Every time I restarted the game and it showed me the controls, I was like, yeah, yeah, I know the controls but I did not. I forgot every time. 
Developer

Thank you!(Yeah the character was very much DanDanDan based, I love Okarun's design). Thanks for the advice! Honestly I also didn't like the controls either, but I'm a console gamer so I just assumed it was me not being accustomed to it.

Developer

The game is a kind of a buggy mess. Doing this all on my own was a pain lol. Just don't spam the transform button and you should be mostly good.