Play game
White Knight's itch.io pageNames and Email Addresses of ALL Team Members
Ana - aquamarine444harmse@gmail.com
Categories Your Team is Eligible For
Diversity, student, narrative
Leave a comment
Log in with itch.io to leave a comment.
Names and Email Addresses of ALL Team Members
Ana - aquamarine444harmse@gmail.com
Categories Your Team is Eligible For
Diversity, student, narrative
Log in with itch.io to leave a comment.
Comments
The movement and general feel of the character is great, and the level design is pretty challenging.
Wish it was fleshed out a bit more.
Great character controller, though unfortunately I got stuck after interacting with the first NPC.
Gave it a play - The Jam Version, and I think you've got a really solid character controller here. The movement feels nice and responsive, as well as quite weighty. You have a good balance on the variable jump too - well done!
I do also quite enjoy the layout of both your level and the hints to what is in each with the sprites - I did see a few triangles that I didn't know what do do with, as well as a locked door which made me want to find a key!
I did two runs, the first I went upward, and ended when I got stuck unable to climb the pile of gold.
The second I explored downward, unable to progress further than the locked door - I then got stuck on the right side of the gold pile, so I presume there's no way to progress further just yet?
Adding NPC interactions is cool, spoke to the first guy who wanted me to find a pocket watch - all the rest don't seem to have interactions.
Well done on getting what you did together!
Oh man, I was so looking forward to seeing the knight in gameplay. Sadly, it's not finished enough, but I see what the general idea was meant to be. If I have to flag problems, it's the dialogue and the closeness of the camera and no respawn mechanics? I kinda fell...
The controls are a good base for something really good; the design of the castle is not too bad.
Sorry about that, It is currently 50/50 whether I will keep working on this...
What about the dialogue is problematic(asking so I know how to fix it)
Oops... That's what I forgot
Thanks so much for the feedback
So when I triggered the dialogue I could still move when I kept on pressing next.
Personally I think you should keep going a little more, its better than nothing.
And no need to apologize indie development is hard these days, so I get it.
Nice Little platforming challange, the level design in the castle was pretty decent. I was a little frustraded when I fell, probably could have been mitigated with faster movement. Having the route wrap around and over the castle was pretty smart. Got stuck on a gold pile, which I assume was the end of the game
Thank you so much for the feedback. Sorry about that should be fixed now.