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Buttle Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #55 | 2.385 | 2.385 |
| Presentation | #56 | 2.538 | 2.538 |
| Enjoyment | #58 | 2.308 | 2.308 |
| Overall | #63 | 2.423 | 2.423 |
| Concept | #66 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Gdevelop
Use of the limitation
the everething can die
Cookies eaten
3
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Comments
fun!
Nice beginning.
It took me a moment to understand, that I have to pick up those crystal balls as bullets. And I like that concept of having limited ammunation based on what I take from the ground.
The character and enemies look really nice by the way.
The movement as a little bit unintuitive cause it feels like i follows a strong ADSR curve but diagonal movement doesn't work for me. This one ever playing sound effect as a bit too much for me.
Thanks
It's fun but there are several identical games, the difference is in the ammunition, I don't see much of a limitation implemented.
Thanks
Yooooooo, Really good game. love the idea, just that it isn't very clear at the start, and the health system also was a little confusing mainly because there's nothing telling you "hey this is your health", but after some gameplay it was really fun hope you can keep up with the great game ideas. P.S (it's really cool to find somebody that uses the same game engine and watches helper wesley explain how to make it)
Thanks
Good game.
I like the idea that you need to pick your bullet up and it spawnes in different place every time. From the gameplay point of view you need to plan your road to bullet every time after shot. I have some suggestions how you can improve your gameplay: I would add diagonal movement when you pressing two buttons, like up and right for example. Also, in the chests/boxes you can add different type of bullet, like bullet which shot multiple bullets at the same time in different sides.
Thanks
Nice work.
The controls are very janky, with constant moving noise. And the box leaves behind some random colored thing.
I wish I could take the enemy's bullet; that could be a fun mechanic.
Thanks