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Toxica's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.280 | 4.280 |
| Use of the Limitation | #2 | 4.200 | 4.200 |
| Overall | #3 | 4.060 | 4.060 |
| Presentation | #4 | 4.040 | 4.040 |
| Concept | #11 | 3.720 | 3.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isbjorn52 (me), CodeJaveln, CubB | SQ
Software used
Godot, Aseprite, jsfxr, FL Studio
Use of the limitation
Everything, the enemies, the player, the floor, the health grenade, can be killed.
Cookies eaten
Zero :(
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Comments
This game is super addicting, with a great gameplay loop, an adorable artstyle, and great implementation of the limitation!
The difficulty kind of stays the same around Wave 15, and I never could tell if a wave was starting or ending, other than enemies spawning (although, that could just be my own idiocy, lmao).
Add a few more enemies, increase difficulty curve, and I'd say it would be pretty much perfect! Great work, guys!
the destructible terrain as a tradeoff for grenade use was a cool idea and well-implemented, and the art is great too!
I think this is the best game I've played so far for the jam!
Really cool concept, I loved the music and I like the artstyle too!
It would be cool to see some more enemy variations though, and maybe even some different weapons or abilities.
Great job!
Earth have hp too?!
Cool game!
Good gameplay and good graphics, although there are several games with identical mechanics.
super cool! extra enemy variation wouldve helped this game alot to have some sense of progression, but whats here feels and looks really good!
Very fun! I spent a little too long playing, I have other games to rate lol. I think some more progression is needed, after wave 20 ish the difficulty just kind of stagnates. Really really good though. Good work.
Really enjoyed this! Given that the ground falls apart and your space quickly becomes limited, a dash/jump ability would be neat.
I may have played a lil too much. The idea is really great, but the multiplier may be a bit too cheesable. New enemy types or at least modifications to them will bring the game to another level.
Really good game, I hope you expand on it in the future, the risk reward of using grenades was a great idea
I really liked your use of the limitation and it's fun! Nice art and music! It'd be cool if there were more enemies
I like game and art. Great sounds as well! I'm not sure about usage grenades as it destroyed land :D Maybe some way to restore land missing.
Next step will be upgrades and enemy types!
Very good work, art, audio, movement.
i liked a lot.
Very good work.
The sprites, audio, movement, weapon, and other mechanics are good. In general, it's a smooth game to play.
However, the game gets boring quite fast. There's only one simple enemy type, so it's trivial to dodge; just go around in a circle. There are no upgrades or state changes for the game either, so your DPS is the same, but the amount of enemies is increasing.
I also would love to have the toxic sludge do something for the enemy.
Anyway, congratulations on making it.
Cool! but for some reason I can walk in water
Kind of a generic game, but the killable floor is a great use of the limitation. Actually enjoyed playing it! Got high-score of 4431!
Really nice! You can get into a rhythm for a while looping around a big hole in the center of the level, guiding the enemies into it, then aiming grenades only into the pit, clearing out entire waves at once. Eventually this seems to fall apart, though. Pretty fun!
The killable floor is a nice use of the jam theme, but it seems irrelevant since you can get by without using the grenade.
Very nice and smooth game, felt epic to play