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A jam submission

MskJaw "John" DiceView game page

Top-down shooter with almost everyting determined by dice, even your own life!
Submitted by SlimeDevStudio — 16 minutes, 55 seconds before the deadline
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MskJaw "John" Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.1283.128
Aesthetics#63.1033.103
Overall#62.9292.929
Sound#82.8212.821
Theme#212.6672.667

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Really cool gameplay and art style! At first I was a bit confused because I ran out of bullets and I didn't realized I had to pick the red boxes, I thought they were explosive or something because they were red. But everything else felt pretty good! Good job! :D

Submitted

cool visuals an mechanics 

Submitted

Great game ,I rate your game please rate my game

Submitted

Great game! a bit laggy in web, but there is sooo much content and the 3d visuals are impressive. I liked all the different maps and enemies and there were lots of fun different weapon powerups. I got around 1.7 million score before dying but I'm not sure if that's good or not lol

Submitted

Dude! It's super! 5 stars! I think he'll be in the top five for sure!

Submitted (1 edit) (+1)

Controls well, graphics are impressive. The sounds are the major highlight. I did run into some performance issues and dropped frames throughout the experience, mostly at the start when scenes load. It's a jam game. Performance is kind of a high bar to set, but something to be aware of.

As for the dice rolling powerup design, I just wasn't feeling it. For me, it takes agency out of powerup use. The fun with powerups is the ability to make risk/reward decision once you have them. If you put the powerups behind a random number generator, I can no longer choose which ones to use, so it just feels like I've gotta deal with whatever gun I'm dealt.

It also makes getting the powerups pretty same-y. It doesn't make any difference if I shoot this blue crate or that one. They're both going to give me a randomly generated powerup, so I guess I'll just shoot them all. Shoot the same blue crates. Wait for my random reward. Fire whatever that happens to be. Repeat. It's just not that much variety. 

It's also annoying that my ability to use a powerup is gated behind the RNG. It's like I have it but don't really have it. I've gotta wait my turn. Kinda takes the fun out of having a cool toy.

The dice don't add to the variety. The RNG powerup mechanic takes away from it. The game would be a better design without it, just doing something more standard where you have the powerups out in the open, you can see them, choose which one you want, grab it, and use it right away. I just want to play with the cool guns! You did such a good job with those. Don't tempt me with powerups I can't really use.

Submitted (1 edit) (+1)

I do not think many people did a 3D game for this jam and this game was done very well and is rather pollished, I realy liked the rickashay powerup, it's one of the few games I tried more than once and I actualy made it to stage 4 (after a few tries on stage 1) though I'm not sure your leaderboard is accurate. Also thanks for trying my game earlier.

Submitted(+1)

This is a truly polished game! The mechanics were a bit confusing at first, but once you get them, it's actually very, very fun to play. I'm trying to think of ways I could suggest the confusion be alleviated, but it seems very difficult. I think you did close to the best that can be done regarding it, so kudos to you! 

Love the aesthetics being polished to hell, the sound also complements the game nicely and you even got varying stages. Awesome! 

Submitted(+1)

Honestly speaking, I havent played a better game than this on this jam. You got my 5 stars only missing one on the gameplay where I didnt well understand how the gun chamber things at the bottom work. You did well in incoorporating the theme such as getting different weapons randomly.

Jam aside, if you will continue with this project, even if you got rid of the dice and used a revolver chamber ui element that rotates to randomize an ability such as the number of bullets received, it would still fit the theme perfectly. This is my best game. Well done.

Developer(+1)

Thanks for your feedback and rating. This is our base release for what more contents to come in the future, consider this game a short demo for the full release later on. 

Submitted(+1)

Okay, every time I see a die with a mustache and a pistol I can’t help but smile. The graphics are nice, and the gameplay is good too (it could just use a little more polish). What bothered me a bit was the weak connection to the theme. I know there’s a die rolling on the side, but it’s not very intuitive to know what it actually does — it feels more like a skin over a procedural mechanic the game would already have. That said, it’s still a good job! I hope you’ll rate our game too.

Developer(+1)

Thanks for your feedback, that was a slight band-aid fix to other mechanic we planned initially that didn't get to the game. We already rated your game, it's a total banger!

Submitted

I liked it. I liked the basic idea. Right now, it's unclear when and why a certain weapon is loaded, or when there's ammo. You shoot an enemy, but they don't die. Is there an enemy with a shield? And how do you interact with them? Apparently, some kind of bonus freezes enemies. A lot of things are unclear. I think it would be better if you never ran out of ammo; it would be much more dynamic. Beautiful graphics and good sound.

Submitted(+1)

I'm impressed on how you managed to create this game on this short amount of time! graphics, enemies spawn and pathfinding and all the powerups work great, I think a more notorious sound of empty gun or no  blue create could be a nice add but excellent work overall! 

Submitted(+1)

One of the most polished games on this jam. Enemies have pathfinding, spawn points are well set up. Level designs are great. I don't know how many levels you designed, but I made it to level 6, and each one looked great in terms of both design and visuals. The dice are also well integrated into the game.
Liked and rated.

Submitted(+1)

i really love the graphics so much, the music is amazing too!

Submitted(+1)

The gameplay in this game is really engaging — I just played for 10 minutes straight! (And yes, I’m the new high scorer… though the leaderboard doesn’t seem to be working, just kidding 😄). The theme implementation is well done, and while the UI could use some work, the game assets look cool. I also appreciate the variety of enemies and the weapon system, especially considering the short development time!

Submitted(+1)

What an amazing game.

Submitted(+1)

Nice work don't forget to rate us brother 

Submitted(+1)

Nice game!

Submitted(+1)

Hello! Great job!

Submitted(+1)

it was a fun experience , don't forget to rate us

Viewing comments 25 to 6 of 25 · Next page · Last page