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A jam submission

Scrap of TheseusView game page

A short game for the Mini Jam 194 where you fend off enemies in a completely destructible environment
Submitted by Constopolis — 8 hours, 8 minutes before the deadline
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Scrap of Theseus's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1544.154
Use of the Limitation#14.3854.385
Concept#24.3084.308
Presentation#34.0774.077
Enjoyment#73.8463.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
The environment is entirely made of destructible pieces

Cookies eaten
Just sweets! A lot of them!

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Comments

Submitted(+1)
  • great presentation! did you make all the art? I appreciated the main menu pan down to the level, really cool touch
  • once I understood the ship-building concept and the purpose of the rope, I was really impressed that there was a whole nother layer on top of the basic combat
  • overall one of the most impressive entries of the jam that you accomplished this all in 72 hours
Submitted(+1)

This game was slightly addictive! Great job! 

Submitted(+1)

excellent game and graphics

Submitted(+1)

really good concept and use of limitation. not a fan of the music

Submitted(+1)

This game is incredibly well done. Beautiful visuals and very creative/intuitive gameplay loop. My personal favorite of all the games I've played thus far in this jam.

Having the environment collapse/die/decay then watching it build up and become your 'ship' is really smart (and satisfying). If you told me you did this in 3 days I wouldn't believe you. Again, really nicely done!

Submitted(+1)

cool game, beautiful art.

Submitted(+2)

This is an amazing concept! Reminds me of flood mode in Garry's mod! I wish I got to play with the raft building more, but the difficulty ramped up pretty quick! Still tho, this is probably the most creative concept I've seen in this jam. Keep up the great work!!

Submitted(+1)

Fun

Submitted(+1)

Very good idea and concept, but it's a bit undercooked. 

The movement feels good, but it's very hard to get out of the toxic water. 

The enemy scaling is way too fast. I would love it if you made the player able to both get new parts and attack enemies.

And the enemy attack cannot die, unplayable, jk.

Submitted(+2)

Personally gonna disagree, I think the enemy scaling was pretty solid. Definitely wouldn't go so far to say its 'undercooked' - there's a complete, fun gameplay loop.

Submitted(+1)

Nice! Like graphics of the game a gameplay as well. A bit challanging. Once after killing monster it's head fall on my character and character dropped under the platform :D One thing I have in mind, I would make easier get out of green water, because I couldn't excepa it if I fall

Submitted(+1)

Very cool game, I like that there is a lot of destructible objects, visuals and audio also good