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5,000 Meters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice | #32 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much of the art did your team create during the jam?
No
What engine did you use?
Unity
How much of the sound/music did your team create during the jam?
No
How many people were in your team?3
How many first time jammers are on your team?3
What is your team's name?
Team 81
List any diversifiers you achieved and explain how your game satisfies each.
Choices Matters - We have three different endings for different scenarios that can occur
Locked Lens - Camera in each scene is stationary
Folly Artist - august provided sounds they made at home, no other sound effects were sourced
Any additional comments/feedback?
Itch upload is a bit off, the resolution in the windows/mac builds more faithfully translates the intention
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Comments
I was stuck on some parts, like not knowing how to open my inventory and how much delay I could withstand before needing to use the light.
I enjoyed how as time went by the gameplay aspect became more involved. It's pretty fun!
The atmosphere was so chilling in this game.. you guys did wonderfully! I love the chalky artwork, dialogue, and sound effects! Great job!
the atmosphere was scary and evil... great job!