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4Bounces's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #69 | 1.949 | 2.000 |
| Gameplay | #71 | 1.795 | 1.842 |
| Aesthetics | #76 | 1.898 | 1.947 |
| Overall | #78 | 1.821 | 1.868 |
| Sound | #86 | 1.642 | 1.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good Game !!! Please Rate My game and please rate it
Nice casual game, though I think you should have made the screen size bigger or add the expand screen button, you can do that in the game dashboard,
P.S please try and rate my game.
It was hard for me at the beginning but then enjoyed it...
i have rated your game , it would meant a lot if you rate us too :)
Nice game with nice concept i loved it and also enjoyed very well. I hope you like to play our game and rate us. We will wait for your rating bro.
Fun concept. I think there needs to be bit more helping hand to the player. Two major ones:
A line showing the potential trajectory of movement. That way i can be more strategic in my plan, otherwise its very random and a crapshoot if ill bounce right.
The other is clear indication which walls are changing and which ones are not. Because there are walls that don't change witch each bounce and some that do, but they both look identical
Can see potential there
I found the spikes a bit hard to see, but good game!
It wasn't easy to understand how to play the game :]
Hey thanks for the feedback, i noticed it later when sharing with a friend (and noticing that i forgot some form of tutorial)
Quite hard to see what's futher than the border of the screen, would loved to try this with a bit less zoom out <3
Interesting concept, did something similiar where the dice the determines how many points the player gets.
Have a great one!
It's weird but fun.
I had trouble understanding how to play =(
Please don’t forget to check out and rate our game too!
Hey, a fellow compatriota, thanks for the feedback, and yeah, i kinda forgot that i made the game so i would know how to play (and the player not) so my fault haha