Congrats on the first game jam it's mine too! Great art and SFX, it's cool you included a deflect arrows back mechanic too, the zombie noise is a bit too loud btw
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ReWound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impact and Engagement | #13 | n/a | n/a |
| Playability and Fun Factor | #14 | n/a | n/a |
| Technical Execution and Completion | #17 | n/a | n/a |
| Innovation and Creativity | #18 | n/a | n/a |
| Theme Integration | #18 | n/a | n/a |
| Community Favorite | #39 | 3.037 | 3.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very addictive and nive feel to the game. The platformer aspect makes it even better, The rat king (boss) hit box needs some improvement, overall very cool game.
This is really impressive , love the smooth movement! I took a whole lot of time on the controls (maybe because I'm just bad at reading instructions) but I mostl skipped with a dash (i didn't want to die and refresh the page again ;w;) , but the rat king was so hard to defeat! Overall i love this game and its art and feel. I hope there's a way I can spam the attack buttong without reaching for my mouse while moving using my keyboard :0 but it's absolute cinema 100/100!
For a first game jam this is really impressive! SFX, VFX, animations, music you did a lot!
Here's some feedback:
- For me there is too much controls, when playing with the mouse it is just not possible to move the camera around. This is not a problem for this game jam tho but keep it in mind if you plan on building a bigger game 😉
- Controller support would have been appreciated too!
- The rat king has too much HP, it feels like a chore at some point
Good job!
Really enjoyed the game! Art is really nice, and the gameplay experience was smooth. Definitely someone has been playing Hollow Knight recently!
This is such a beautiful smooth gameplay experience. It is superb but it needs a bit balancing, here and there. The movement is super solid and the art is amazing. The boss seems to last forever :) and the enemies are skippable with a dash. The sound effects are good too.
Wow, this is a good looking platformer. Not exactly sure the ties to the theme, but it feels solid. I found the rat king but couldn't defeat it. I think that's maybe more of a skill issue though. I need to git good :)
I think the game may benefit from having an explanation of the controls though. Something easy might be to have the controls on the cave walls at the start or maybe throughout the level. I kinda just resorted to pressing all the keys on my keyboard to see what does what. Having J to attack made no sense to me at all. I think at one point I accidentally found a heal mechanic. And now that I'm looking at the title again I think I might've found the "rewind" mechanic while stationary, so I don't think it was clear what had happened.
Also, I'm not sure if the tent was meant to do something. It kinda stood out from the background a bit so I thought I was supposed to enter it. I think that's when I tried pressing all the keys, but I couldn't figure it out.
That was really fun, and I can see it has great potential. I am sure you plan to, but if not, you should really expand on this game and build on its time rewind mechanic. Other than a small bug where you can't move on respawn, my only issue was the game's length. I would have really liked to play more of this!
Congrats on your first game jam! Great game feel and I loved the animations. Healing never worked for me and I couldn't figure out the use for the time rewind mechanic. Unfortunately after I died and respawned, I couldn't move nor attack.
The some might think the screenshake is too much but I really liked that! And the sfx are pretty nice, good job!
Animations and art are really cool. But I felt like the rewind mechanic was not much more than a heal, it needs something but not sure what exactly. Cool vibe though!
Great gameplay mechanics, the movement and attacks were smooth. VFX on the dash and attacks were nice and snappy. Overall, I enjoyed the game a lot!
There's so much potential in this rewind mechanic! I didn't get good enough to really see how to really use/abuse it, but it felt like I should be able to really stretch my health or get more hits in with. The combat is excellent, and the art and combat are both solid. I enjoyed the enemy variety as well.
I like DoubleFrap's suggestion to make the rewind required in some way, though I don't know what that would be exactly. Maybe a puzzle-y thing like Braid, where you fall in a pit that's a bit too far to jump, then it teaches you both rewind and double jump and/or dash? Not sure.
Movement is really slick, but there is not much to go on for how the rewind mechanic would be used, i wish there was something in the first section that encouraged or required it to help me understand why i have it
Movement is really slick, but there is not much to go on for how the rewind mechanic would be used, i wish there was something in the first section that encouraged or required it to help me understand why i have it
Movement is really slick, but there is not much to go on for how the rewind mechanic would be used, i wish there was something in the first section that encouraged or required it to help me understand why i have it
The movement in this game is really nice! Great jumping, running, dashing, and slashing feel.






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