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Looking for other devs, artists, etc..

A topic by Roly Poly Games created Sep 09, 2025 Views: 309 Replies: 3
Viewing posts 1 to 3

Howdy all, definitely interested in it. My main expertise is in c++ and the unreal engine. 
Mostly self taught.
I have experience with:

  • Programming
  • VFX
  • SFX
  • Animation 
  • UI
  • Minor 3D modeling but not an expert at the current moment.

You can see a list of games I've made on my own from newest to oldest here
https://roly-poly-games.itch.io/

I think what I'd like to do if I do it with a team is work with another programmer experienced with C++ and an artist.
I like to make 3D games and am starting to work on some ideas with an FMV engine for a side project so I think we could do something neat. Not entirely sure what I'll be up to in November though so its a bit up in the air for now. Mostly putting out some feelers.

Hi there, I played a bit of your Chuuba Chronicles and was impressed with what you achieved as a solo dev!

I'm an experienced 3D artist specialized in Unreal Engine. I have expertise in Environment Art.
I have a lot of experience as a 3D generalist so I'm quite flexible with some range. However I am only able to use blueprinting to code.

Therefore I was looking to work with actual experienced programmers here that were planning to work in Unreal Engine.
So if you were still looking for an artist to work with for the upcoming jam I'd like to look into working together!

Anyways, here's my portfolio and my latest contribution as an artists to a gamejam:
https://www.artstation.com/feladir

https://markko.itch.io/glitch-wiz

Cheers,

Jesse

Thanks I appreciate the compliment. I still have a ton of bugs in that game I need to fix.

As far as working with unreal goes. With C++ you can code it in ways that it creates a function or operation that can be used with blueprints. So if it came down to it we could make something that worked in engine if needed. I sometimes do this, especially if wanting to send data to a UI as working with widgets its best to be in blueprints. I wish they kept the terms for both blueprints and C++ the same it would make I think going between the two of them even easier, but its not too terrible.

You're the first person I've heard back from with any interest so, if my time is free I probably still am interested. I am a little bit worried though as November December could easily get busy for me fast. So if another opportunity comes up definitely keep them in mind.

Good eve!! I don’t have much to offer and just recently came across this post, I can help with any illustration and the UI/UX if ever!! I’ve worked on multiple teams in a span of a single jam so I hope you don’t mind if I would end up with multiple team in this session too!!

You can see my contribution at https://nobunossu.itch.io to see where I’ve contributed on :D!