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Squeaky Jones and the Golden Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #68 | 2.001 | 2.053 |
| Gameplay | #91 | 1.642 | 1.684 |
| Overall | #98 | 1.577 | 1.618 |
| Sound | #114 | 1.282 | 1.316 |
| Theme | #119 | 1.385 | 1.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
game is broken :(
Yeah I ran out of time, unfortunately. It's not in any way, shape, or form a finished game, so I'd argue it isn't "broken", it's just about 35 hours into development, if that, and is not even close to being finished. I built the pixel art assets myself, I animated them, drew them, coloured them according to a strict palette. I built the entire project from nothing with my own components, as a challenge, I could have used one of various assets to make it easier in 35 hours, but I wanted to challenge myself and improve my coding, which I did, even though half of it wasn't implemented in this build. I set up the room mechanics, I made guns, including a shooter that moves in the direction the player is facing, I made a player controllernd movement logic, Enemy pathfinding routes, and various other components. I made enemy spawners and three tilesets. The Unity build took over 2 and a half hours, which I didn't expect, and that meant I couldn't get my final entry in - this is just a placeholder build, because I wanted to enter into the spirit of things and get a game in the jam anyway, regardless of its quality. Obviously, the version I have now is way better and will get better and better the more I iterate on it. It's not broken, it's hardly even been started.
Thanks for taking the time to play, anyway, I appreciate it.
Liked the story and the intention! I see you didnt have enough time'to complete the game but some designs where good keep it up! you did a great job with animations and shooting with Squeaky! really liked the thumbnail as well
Thanks so much for the positive feedback, it means a lot :D Yeah, it's nothing like what I planned but I'm pleased how the art assets turned out, as well as some handy components I made that can be used in the future ;)
Nice game i enjoyed game very well and also rated i hope you also rate us...
Thanks so much :D Glad you enjoyed what I managed to get finshed, I have some cool ideas for this which I'm looking forward to trying ;)
yep no worries will check your game out now :)
It was fun, the game is a bit buggy, but anyway good job! Don't forget to check out and rate my game too)
Thanks for playing and taking the time. Yeh I badly ran out of time, and the unity 6 WebGL build took waaaaaaay longer than I expected lol, so I couldn't get my final build uploaded in time! Anyway, thanks, and yeah no problem will check it out ;)
You tried hard. The mouse goes behind the screen, which of course shouldn't happen.
The theme of the game jam wasn't clear to me. Nevertheless, something in the game worked. Well done. Use my comment as feedback!
Hey :D Thanks so much for the time and feedback. Yeah, haha, I'm sorry I couldn't get a better build up in time. I just wanted to get an entry in - but the Golden Dice, which were supposed to be something you collect and give you a random bonus depending on the roll, just didn't get in this version. It's a crappy version of what it should have been, but that's gamejams for you :D Thanks so much, I'm glad there was something there, I'm excited to work on it a bit more and polish it up, just for fun ;)
I will check out your game and rate it asap - thanks again ;)
The game lacked SFX and was a complete buggy and incomplete mess. Sorry for the harsh review but I can't find anything good to say about it.
Thanks for the feedback, though it's not compulsory. However, I'll definitely try and learn to make games in 72 hours better.
love the mouse , it was a fun 2D game , don't forget to rate our game
Haha thanks :D Yeah I quite like him, I have to say. Cheers for taking the time and appreciate the feedback. I will check your game out now ;)
What a cute platformer! The mouse animation was particularly well done.
Thanks, much appreciate the feedback :D Glad you like him - it's a shame I completely ran out of time to finish the game - but when I do, hopefully he'll really shine ;)
I liked it, it just lacked sounds
Thanks man :D yeah, I ran out of time, had a load of SFX lined up but the build took way too long in the end!
Controls are fine. Seems pretty buggy. Reminds me of dirty cartridges from the NES era.
Hey man - Thanks so much for the feedback and taking the time to give it a go. Yeah, unfortunately this is just the placeholder build I put in to make sure the game was in the jam, but it lacks sound, and now I see the spawning doesn't work properly, so the enemies just run out after a few lol. Couldn't get the build with effects, completed tilemaps and the actual Golden Dice in it (that gives you bonus scores and stuff) finished in time, which also had the Playgama SDK attached. So all in all, I probably should just not entered haha :D
Yeh I made all the art and coded it all, it's supposed to be like an MSX game or something (I used the MSX palette) ;)
thanks, I'll make sure I play and rate your game asap ;)
Keep at it. Having to integrate the Playgama SDK, in my opinion, runs counter to the spirit of a game jam. It seems like so many people spent the three days trying to get their apis working instead of doing game design, and that's unfortunate. Hope to see you in another jam where they don't have this requirement.
Thanks man :D Yeah, it was a bit confusing and definitely wasted a lot of very valuable time - when you only have 72 hours the last thing you need is a distraction like that tbh. Yeah, defo, I'm always looking to enter them, just for the learning experience ;)