It’s a nice start to a bullet hell shooter. I think making objectives more clear for the player within the game interface would really enhance what’s already there (onscreen directions or a pop-up box, for example). It’d also be nice to see more indicators that the game is progressing and the player is doing well. That could guide the player to what the exact win condition is and a sense of achievement.
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Made in Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impact and Engagement | #16 | n/a | n/a |
| Theme Integration | #19 | n/a | n/a |
| Technical Execution and Completion | #22 | n/a | n/a |
| Playability and Fun Factor | #23 | n/a | n/a |
| Innovation and Creativity | #39 | n/a | n/a |
| Community Favorite | #67 | 2.427 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The art style is great, nailed the futuristic feel. The music and SFX fit the vibe really well (the enemy shooting sfx could be lower in volume - jump scared me lol).
Not sure how to use the power ups and the wall collisions are a bit misaligned with the actual walls but the idea and vision for the game is definitely there.
Great direction and good job to everyone involved!
Art looks great, music and SFX are decent, kept getting stuck on walls, top door collisions felt too far down, couldn't go through first middle door, top right room was super loud with so many enemies firing at once
Neat art and music. I couldn't quite get the gameplay down... (bullet hell is real). Second the comments with the stairs being unclear.
I liked this game! It's really fun and a good way to pass the time, but there are a few things that could be improved. The character's collision gets stuck in some parts of the map, and the character's weapon causes a bit of confusion. When I'm trying to dodge enemy fire, I mistake the character for the weapon, so I end up protecting the weapon and get shot. But I really liked the premise and the art, congratulations!
Awesome! The art is gorgeous, and the gameplay feels smooth, great job!:D
Nice game! As a pixel artist I really liked the art style! The player's movement is smooth and I think the floating weapon around the player is good for a top down game like this. The one aspect that I felt frustrated with was the collision on the map. There were a lot of areas that looked like my player should have been able to walk through but couldn't (like the first bridge on the top-middle level). I didn't realize at first that I could walk onto the steps in the main entrance, at first I thought they were boxes because of how they overlay on the wall so I think some added visual clarity of where the player can/cannot go would definitely alleviate that frustration. Overall very cool concept!


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