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A jam submission

time towerView game page

Submitted by sato izumi — 27 days, 6 hours before the deadline
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time tower's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation and Creativity#12n/an/a
Technical Execution and Completion#12n/an/a
Theme Integration#12n/an/a
Impact and Engagement#13n/an/a
Playability and Fun Factor#14n/an/a
Community Favorite#622.5172.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

banging music, and very good art style, but sadge the controls aren't intuitive.

Submitted

It was pretty cool. I don’t love the w for one jump and LMB for the second jump mechanic but you made something good with it. I saved the past and had fun.

Submitted(+1)

Art looks great, when you die it kills you twice for some reason, controls feel like I'm on ice, is double jump on the mouse button to fit the theme? Interesting idea, i prefer normal double jump though

Submitted(+1)

Cool game and lots of content! The controls felt a bit twitchy, I feel like if you could get them a bit tighter this could take it to another level!

Submitted

Was actually really fun but wow the movement is so sensitive. The lack of any tutorial at all made me just pressing every key trying to figure out how to advance. Lack of music made it feel kind of empty. art was really good though, I wish more of the time traveling element was put in. I was expecting to have to go back through more levels.

Submitted (1 edit)

You reminded me of why I don't like platformers...

but seriously, I loved the art, music, and sound effects! I was already making a game based on Mega Man Star Force, so it really hit home when I heard the 8-bit sounds <3 I love the typography and the splash screen.

There's a bug btw, on the first level with the ocean I think? When I died, I kept respawning 2x. 

I got all the way to the boss fight, would love to see a more challenging one because I spammed E and won XD

Other than that, I love the double-jump mechanic, very creative! I love the way it just pauses in the air and once I got used to it, it was actually very helpful for the later levels. In fact, the normal jump was just causing problems when in tight spaces.

Awesome work!

edit: Also, you got the effects I wanted for the dialogs! I couldn't figure it out for my own game in time for the jam. I'm talking about the rainbow effect and the shaky font.

Submitted

same as previous comment, the art direction and style looks super promising but i cant seem to get the double jump to work. WASD movement works for me though

Submitted

this game looks really cool, but sadly I don't think the controls are working bc I couldn't move with WAD or arrow keys