Very cool text adventure, nice job!
I'm curious to know what effect if any the stats had in the story.
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #10 | n/a | n/a |
| Technical Execution and Completion | #11 | n/a | n/a |
| Impact and Engagement | #16 | n/a | n/a |
| Playability and Fun Factor | #16 | n/a | n/a |
| Innovation and Creativity | #37 | n/a | n/a |
| Community Favorite | #78 | 2.083 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Very cool text adventure, nice job!
I'm curious to know what effect if any the stats had in the story.
Thank you so much!!
The stats primarily had their own unique dialogues or actions throughout the story, so you would see a different dialogue choice to say to Morgan using Charisma than you would if you chose Strength, and this could lead to unique responses in turn.
But they also affected certain rolled outcomes (if you tried to catch something thrown at you when you have Strength as your stat, you have a higher chance of success than if you chose Charisma).
I had the to-do to call out those specific options/effects more prominently to reward the player's choice and make it noticeable but ran outta time :)
Thanks again for playing!!
Nice job! You did a great job of hitting the theme, and creating a connection between two characters in a short amount of time.
What an accomplishment to complete a game for a jam for the first time, congrats! The writing was funny
I loved this! Made me chuckle a few times :D
The text could be proofread and the English improved a bit, especially early on. The text was a bit disjointed and hard to follow. The background colours sometimes blended with the text colour, and made it hard to read.
I liked the sense of exploring different options, like poking people in the tavern etc to see if they moved. Having to backtrack and try other paths.
Morgan was interesting and relatable. I loved how you conveyed a powerful concept, while wrapping up the story. I found this tough to do with my own game - designed for way more content than I was able to put in the game in the end.
Nice work!!
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