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Going Home - HG GJ'25 Submission's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impact and Engagement | #13 | n/a | n/a |
| Playability and Fun Factor | #18 | n/a | n/a |
| Theme Integration | #21 | n/a | n/a |
| Technical Execution and Completion | #22 | n/a | n/a |
| Innovation and Creativity | #37 | n/a | n/a |
| Community Favorite | #84 | 1.949 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you for taking me home!! Good mechanics.
I like the concept, could be a great speedrunning game! The camera was a bit too sensitive for me.
I had a really good laugh controlling my little fish in this. I actually kinda like that the textures are bugged, it gives it some extra character I think. The controls and camera actually felt really nice once I got the hang of it. Great work!
LOL. this game is a good embodiment of how it feels to be a novice game dev in a game-jam. You know you have someplace to go but it's not clear where and how to get there, and the Human™ controls are confusing!

I love this game, it made me laugh (in the most positive sense) and I totally feel you bro! I think it could be a fun game to speed run and stream (lol, no pun intended) once you get the textures working again, expand the level and perhaps make the camera less sensitive?
I really dig the concept! Good work on this!
(I think I found something)
Cool game!
You know what I actually really like this, broken textures and all. It feels like a game-jam game in the sense that it's a bit chaotic and rough around the edges. Ended up playing it 3 times. The reason being because the first time I played it the camera got stuck underneath the fish and so I was just looking up at the fish from underwater. The controls are wildly floatyin a way that almost feel intentional like in a rage or comedy game.
I'm a fan. 5 stars from me.
Edit: spelling
EDIT: I left the window open for a few minutes looking at other entries, came back, and it started working again. Unfortunately, the textures not rendering really work against it, I was really confused for the first minute or so, and didn't and still don't really understand why the fish kept disappearing under the ground. But I do like the quirkiness of it, and I can tell that a decent amount of effort went into the visuals and the environments when I see the geometry change as I move around; I think playing the game once the textures are back in would be a fully different experience. Glad I could get the fish back home :)
Original: It won't load for me either, I get the Unity symbol and the loading bar goes to like 90% and then stops
I couldn't get it to load :(