Play idle
Idle to the Metal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 2.000 | 2.000 |
| Narrative/Mood | #6 | 1.500 | 1.500 |
| Polish | #6 | 2.250 | 2.250 |
| Overall | #6 | 1.833 | 1.833 |
| Game Design | #6 | 2.000 | 2.000 |
| Art | #6 | 2.000 | 2.000 |
| Audio | #7 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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TammerTheHammer
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Comments
Well done pivoting in 2 days on this!! I don't think I would've been able to do that much in that little time.
A few things that could probably be implemented easily is putting holes in your islands (to put water there), that way players would have to adapt to their environment to plan things out.
Another cool thing would be a task for each island e.g. "make at least two tracks that are at least 20 tiles long" or something along those lines.
Lastly, anything else to use money on! Maybe it changes the road look to be like a dirt rally, or lots of puddles everywhere, and these might simply increase the amount of money you earn from each track per second :)
Anyways looking forward to future updates!
thank you so much!! and ooooooo the island tasks is a great idea! Also I wanted to have holes and unique shapes for the islands and it’s something I started at the beginning but realized was out of scope for the jam since I went with pcg islands. You are making me think for v2 I should have static islands that are more complex so I can actually practice level design that ties back into the tasks
Hey TammerTheHammer, always a great experience to see other peoples visions in these things. I think during the stream Zackavelli mentioned the problem being there was not "cost to entry" with the roads, it just feels too open. That said, I can see where something like this could go.
Different types of cars, exclusive seating modifiers, even different road types could be cool.
I would say don't be afraid to experiment with the art if you wanted to take it further. I actually really like the spectators as they are, but adding little bouncing and moving around effects could add a lot. Maybe going with this super simplistic visual approach is the start of style?
thanks so much boomtrout! i made the islands too from simple shapes and i dont think they look half bad, especially when i get more unique shaped islands generating than just rectangles. the plan is to add animations and probably make it more humanoid with arms for cheering
Congrats of submitting the game! :) It is a bit bare bones concept so not that easy to rate. But I like the premise, gives a bit a of tycoon-like games vibe which is a good fit for an idle theme. I found it hard to force the intended direction when placing the track. Did you use Tilemap node? I feel like autotiles should solve that issue for you.
thank you so much for playing! It’s definitely lacking, I pivoted in the last 2 days after having given up, but im proud that I got a submission!
And the tile placing uses GridMap with a ray cast from the camera because there is no auto tiling in 3D. It has a hard time detecting the bend direction, being birds eye and zoomed in can help, but I think the bend direction logic is messing up.
I plan on continuing development though with track upgrades and spectator animations
oooooh it's a 3d tile map? Dang... I have no experience with that. I thought it's 2d map on top of 3D iles. I feel like there should be a known solution to that problem :D
Anywas - I will look forward to your updates! The premise is really cool!